Total War: Three Kingdoms - WTFast
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Total War: Three Kingdoms is a turn-based, real-time strategy video game set in the Three Kingdoms period (220–280). This game is the first in the … LOGIN LOGIN SignUpNow games blog pricing business support SignUpNow general AboutUs/Press Jobs PrivacyPolicy Cookies TermsofService product Download GamesSupported Reviews&Testimonials Subscribe ManageAccount Routers partners BecomeaPartner BecomeanAffiliate BecomeSponsored support SupportCenter SubmitaRequest ContactUs Twitch Discord YouTube Twitter Facebook LinkedIn Instagram ContactPage general AboutUs/Press Jobs PrivacyPolicy Cookies TermsofService product Download GamesSupported Reviews&Testimonials Subscribe ManageAccount Routers partners BecomeaPartner BecomeanAffiliate BecomeSponsored support SupportCenter SubmitaRequest CONTACTUS SignupforWTFastMobileBeta: https://mobile.wtfast.com/beta TotalWar:ThreeKingdoms 81 (2019) TotalWar:ThreeKingdomsisaturn-based,real-timestrategyvideogamesetintheThreeKingdomsperiod(220–280).ThisgameisthefirstintheTotalWarseriestorecreateepicconflictacrossancientChina.Playersmaychooseoneoftwelvefactionsandmusteliminatetheotherfactions,unifyChinaandbecomeits ultimateruler.Thisgamefeaturesacombinationofagrippingturn-basedcampaignofempire-building&conquestwithstunningreal-timebattles. ...ReadMore STATUS InProgress GENRE RealTimeStrategy(RTS) ,Singleplayer,Multiplayer,RealTimeStrategy(RTS),Strategy,Turn-basedstrategy(TBS),Action,Historical,Warfare,Birdview DEVELOPEDBY TheCreativeAssembly PUBLISHEDBY Sega RATED Videos&Images LOADMORE TotalWar:ThreeKingdomsTips&Tricks HowdoIseethedifferent'hops'betweenmeandtheTotalWar:ThreeKingdomsserver? TobetterunderstandthepathyourinternettraffictakestogetfromyourdevicetotheTotalWar:ThreeKingdomsserver,you'llwanttouseatraceroute.Inwtfast,weshowyouamapthattracestheestimatedrouteyourdatapacketsaretakingtogetfromyoutotheTotalWar:ThreeKingdomsserver.Astandardtracerouteismuchlessvisual,showingyouatext-basedlistof'hops',alongwiththelatencybetweeneachpoint.Thelatencybetweeneachpointinthetracerouteismeasuredusingthepingtimebetweentwopoints. Whyismyin-gamepingmeterinTotalWar:ThreeKingdomsdifferentfromwhatIseeinwtfast? Imaginethatyourinternetspeedisabitlikedrivingacar.Nowimaginethatyourcaronlyshowsyouanaverageofyourspeed,notyouractualspeedatanygivenmoment.Whatifyouaredrivingfasterthanthespeedlimit,butyourcaronlyshowsyour'average'speed?Doyouthinkyouwillgetaspeedingticketifyourdashboardsaysyou'reunderthespeedlimit,butyouaretravelingfasterthanthespeedlimit? In-gamepingmeterstendtoworksimilarly,showingyouasnapshotoranaverageofyouroverallsession.Thesein-gamepingmetersareusefulforgettinganapproximateideaofyourinternetlatency,buttheyareonlyaroughmeasurementtoolanddonotallowyoutofixyourconnection. wtfastisatruenetworkingdiagnosticandimprovementapplication.Withwtfast,yougetreal-timestatisticsonyourconnectiontoTotalWar:ThreeKingdoms,whichchangeseverytimeapacketissenttoandfromtheserver!wtfastgivesyoudetailedandnuancedstatsonyourTotalWar:ThreeKingdomssession.Thiswayyoucanseewhereyourconnectionisgoing,andhowit'simpactingyourperformance. Whatisjitter,andwhatisitseffectonTotalWar:ThreeKingdoms? Youmightalreadyknowaboutcheckingyourpingandlatencytoimproveyourgamingexperience.Butthereisonemorefactorthathasasignificanteffectonthesmoothgameplayyou'resupposedtohave-andthatisjitter. Whatisjitter?Jitterisanaverageofthechangeinpingovertimeorhowyourlatencyscorefluctuates.Itisthevariationinlatency,andit'saproblembecauseitmakestheexperienceunpredictable.Averageinternetuserscommonlyignoreit,buttoonlinegamers,especiallytheoneswhoareplayingmultiplayershootergames,thisproblemisabigdeal. Jitter(ormoreaccurately,latencyfluctuation/flux),showsitselfduringgameslikeTotalWar:ThreeKingdomsthroughchoppygameplay.You'rerunningaround,andsuddenlytheworldfreezes.Onceitunfreezes,everythinghaschanged,asiftimehadstoodstillforyouandthengotcaughtupsuddenly.Evenifthisjusthappenedhalfasecond,you'llprobablynoticethisstutterygameplay.Jittercausesthelatencytochangerapidly,forexamplefrom10msto80msandback.Insuchasituation,it'stoughforgameserverstoprovideafairenvironmentforallplayers,whichcanbeveryfrustrating. Whatdoes"ms"meaninTotalWar:ThreeKingdoms? Gamersoftenseetheletters“ms”besideanumberoraseriesofnumbersingameslikeinTotalWar:ThreeKingdoms.Forthoseofyouwhodon’tknow,“ms”istheabbreviationformilliseconds.Itistheunitofmeasurementusedinping.Takenotethat1000msareequaltoonesecond. Sowhydoesitmatterinyourgame?InplayingTotalWar:ThreeKingdoms,whatyou’reaimingforisalowmscount.Havingalowmscountmeansyouhavealowerping.Whichmeans,ifyousee250ms,thisisexactlyhowlongittakesforyourdatapacketstoreachthatserver.Thehigherthenumber,thelongerittakesforyoutotransferdataandthemore"laggy"itwillfeeltoyou.So,thelowerthemillisecond("ms")count,thebetter. HowdoIfixTotalWar:ThreeKingdomspingspikes? Manypeoplefixateonpingtimewhenthey'regaming,zoninginonspeedandthatmagicpingnumber.Plentyofgamerslookattheirpingtimelikea"scorecard"fortheirconnection.However,manygamersunderestimatetheimportanceoftheirconnectionstability.Stabilityisalesssexythingtofocusonthanspeed–imaginetest-drivingaPorschetoassessits"stability"...it'snotquiteasfunastestingthespeed,isit? Sexyornot,stabilityisjustasimportant,andinmanycasesmoreessentialthanyourrawspeedmetrics.ImaginedrivingaPorscheat200milesperhouronabusyhighway,whenyourspeedometerinstantlydropsdownto10milesperhour!Howdoyouthinkthatwouldpanoutforyouasthedriverofthatsportscar?Sure,thecar'sspeedisessential,butit'salsoequally,andoftenMOREcriticalforthevehicletomaintaina*consistent*speed.Yourinternetconnectionislikeacar–itneedstoperformconsistentlyandreliably. YoucanreducethenumberofpingspikesinTotalWar:ThreeKingdomsinseveralways. Thefirststeptoimprovingyourconnectionstabilitymayseemlikeanobviousone,butit'simportanttocheckthisfirst–makesureyouareusingawiredinternetconnection.Whenyouareusingawirelessconnection,youwilloftenlosedatapackets,causinginterruptionstoyourexperience.Sure,simpleapplicationsarebuilttobefault-tolerantandauto-reconnectafteradroppedconnection,butgamesaredifferent.Amissedmoveinagamewillalwaysbeamissedmoveinagame. Next,closeanyapplicationsorfiletransfersthatmaybeeatingupyourbandwidth.Whenyou'regaming,youdon'twantyourcomputertoprioritizesomethinglikeyourDropboxfiletransfersoveryourgameconnection.Closeasmanyprogramsasyoucantoensureanextraspeedandperformanceboost.NotonlywillyourcomputerperformalittlebetterwithouthavingabunchofappsusingupitsRAM,butyou’llreducetheriskofyourinternetbandwidthgettingusedupaccidentally. Forafulllistofapplicationsrunningonyourcomputer,youcanuseTaskManageronWindowsorActivityMonitoronMacOS. HowdoIreducemyTotalWar:ThreeKingdomsping? Weknowhowharditistofightthenever-endingbattlebetweenyouandlag,pingspikes,andmore.Justlikewhatalotofgamerssay-thelowertheping,thebetteryourgamingexperience.Sofirstandforemost,youneedtoknowwhatapingisandhowdoesitaffectyourTotalWar:ThreeKingdomsgameplay.Apingistheresponsetimebetweentwocomputers.Whenitcomestoonlinegaming,apingshowstheresponsetimebetweentheclientandthegameserver.Pingtimeismeasuredinmilliseconds,andtellyouhowlongapacketdatatakestotravelbackandforthfromtheclientandthegameserver.Simplyput,wheneveragamerconnectstoanonlinegame,areducedpingbecomesagamer’sbestfriend.Onthecontrary,ahighpingbecomesagamer'sworstenemy.Yourpingtimecanliterallybethedifferencebetweenwinningandlosing. SohowcanyoureduceyourTotalWar:ThreeKingdomsping?BeforeconnectingtoTotalWar:ThreeKingdoms,makesuretocheckyourpingbeforehand.UsingthewtfastPingTestisoneofthebestmethodstodoso.Pingsthatarelessthan100msareidealforonlinegamers.However,pingshigherthan150mswillstarttoshowlag.Evenifyouhavethebestgamingrigintown,thatwon'thelpinreducingyourpingunlessyouhaveaverystronginternetconnection.Andsurprisinglyenough,sometimesevenastronginternetconnectionisn’tthesolutiontoyourpingproblems. Reducingyourpingcanbedoneinseveralways.Firstistomakesurethatyouuseawiredinternetconnection.Usingawirelessconnectionmayresultinalotofpingproblems,whichiswhyawiredconnectionisthebestoptionwhenitcomestoonlinegaming. Youshouldalsoconsiderusingyourlocalserversortheserversthatareclosesttoyourlocation.ThiscandramaticallyreduceyourpingasitwillallowbettercommunicationbetweenthegamingservertoyourPC. Nextistocloseallrunningapplicationsrunninginthebackground.Thiswillpreventyourcomputerfrommultitasking.Havingmanyrunningapplicationswillconsumeyourcomputer'smemoryandwillaffecttheoverallperformanceofyourgameplay.Moreover,youshouldcloseallsoftwarethatdemandsbandwidth,asitleechesallyourbandwidthandwillgiveyouaterribleamountofdelaysandhighpingtimes.Youshouldalsoconsiderdisablingyoursoftwareupdatesbeforeyoustartplaying,asupdatestendtoconsumealotofbandwidth.Youmayjustturnyourupdatesbackonafterplaying. Ifyouareusingawirelessconnection,makesuretoreducethenumberofdevicesthatareconnectedtotheWiFi.Ifit'spossible,disconnectallotherconnecteddevicesonyourlocalnetworksothatyou'retheonlyoneconsumingthebandwidth.Ifnot,thenextbestthingistoconnectyourPCtotherouterthroughanethernetcable. Routersandmodemstendtoworknon-stopwhichresultstocongesteddataregistry.Youshouldtryrestartingyourroutertorefreshyourconnectionandpotentiallyloweryourping.Ifyourrouterhasbeenaroundsincethestoneage,youmightwanttoconsiderbuyinganewerreplacement.ReplacingyourrouterwillnoticeablyaffectyourInternetconnectionspeed,strength,andconsistency.Furthermore,yourpingwillalsolikelybelowerwhenyouinstallanewrouter. Youcanalsodramaticallyreduceyourpingbyusingadedicatedgamingsoftware.wtfastcanloweryourpingbyreducingthenumberofhopsittakestogettoyourgamingserver.BydecreasingthenumberofhopsbetweenyouandtheTotalWar:ThreeKingdomsgameserver,you'llsurelyseeasignificantreductionwithyourpingandhaveamuch,muchbetteronlinegamingexperience!Theadvantageofwtfastisthatyouaren’tlimitedtoasingleinternetconnectionbetweenyouandthegamerouter.Instead,wtfastgivesyouthousandsandthousandsofpotentialalternativeroutesbetweenyouandthegameserver,givingyouamultitudeofoptionsandchoicesforimprovingyourconnection!Withsuchapowerfulutility,weencourageouruserstoexperimentwithdifferentconnectionroutestofindthepaththat’sbestforthemandtheirfavoritegame. HowdoIfixrubberbandinginTotalWar:ThreeKingdoms? RubberbandinginonlinegameslikeTotalWar:ThreeKingdomsiscausedbydifferentfactors.YoumightthinkthisisbecauseofyournetworkconnectionoryourISP-althoughthiscanbetrue,thatisnotalwaysthecase. Rubberbandingcanalsobecausedbyimproperinstallationofthegameorifyourgamehascorruptedfiles.HavingolddriversinstalledinyourPC(specificallyforyourgraphicscardand/ornetworkadapter)canalsobeoneofthecauses. IfyouareconnectedthroughaWiFiconnectioninsteadofawiredconnection,chancesareyoumaylikelytoexperiencearubberbandingproblem.Anotherpotentialrubberbandingcauseisapoorinternetconnection.It’salwaysworthhavingaconversationwithyourISPtoseeiftheyofferadedicatedgamingbundle,especiallyiftheyofferwtfastasabuilt-invaluebundle.AskyourISPiftheybundlewtfastwiththeirgamingpackage. SohowcanyoufixthisrubberbandingproblemwithTotalWar:ThreeKingdoms?Hereisasimpleguidetodothis.First,takenotethatwewillonlyshowyougeneralfixesforthisproblem.Itmayhavealittleorasignificantimpacttoyoudependingondifferentfactorsorvariables.However,thesefixeshavebeenproventoworkfordifferentplayers,sowecansaythattheyareworthtrying. Asmentionedinaprevioustip,rubberbandingcanbearesultofimproperinstallationofthegame.Youmaywanttotryreinstallingyourgame,alongwithanyexternalgaminglauncher(likeSteam),toseeifyourproblemisfixed.Otherthanthat,youmaywanttoupdatethedriversofyourgraphicscardandnetworkadaptertoseeiftherewillbeanymajordifferencestoyourgamingexperience. Trytoswitchtoawiredconnectioninsteadofawirelessone.Youcandothisbyusinganethernetcableandconnectittoyourrouter.Thiswilleliminatepacketlosswhichisoneofthemajorcausesofrubberbanding. Ifthesameproblemstilloccurs,youshoulddefinitelyconsiderusinganetworkenhancementprogram.wtfasthascustomizedandprivatenetworkconnectionswhichdriveyourtrafficmoredirectlytothegameserverwhichoptimizesconnectionformuchstrongerstabilityandfasterpingtimes.Supportingover72billionpotentialcombinationsofgame,gameserverregion,country,andproxyroutes,you'lldefinitelyfindacombinationthatissuitableforyou.Withthehelpofwtfast,you'llbeabletofocusonyourgamewithoutanyrubberbandinginterruptions. HowdoeswtfasthelpimprovemyTotalWar:ThreeKingdomspingtime? wtfastisautilitythathelpsredirectyourinternettrafficfromthe'regular'internettoaprivateconnection.Thinkofwtfastabitlikea'fastlane,'wheretherearefewercarsontheroadorfewerplanesinthesky.Forinstance,privateairlinesflyhigherintheairthanstandardcommercialairlineroutes.Operatinginlessbusyairspaceallowsprivateairlinestoflyfasterthantheusualcommerciallines,oftenallowingbusinesspeopletogettotheirdestinationsmorequickly. TherearemultiplehopsbetweenyourhomeinternetconnectionandtheTotalWar:ThreeKingdomsserver.wtfastallowsyoutoreducethenumberofhopstogetmuchclosertoyourgameserver.Whenyouusewtfast,youcanselectaProxyServerthatsendsyourtrafficdirectlytothegameserverinsteadofleavingyourconnectionuptochance. Standardinternettrafficroutingwasn'tintendedforlow-latencygaming,likeplayingTotalWar:ThreeKingdomswithfastpingtimes.Instead,itwasdesignedtohandlelargequantitiesofdatashuttlingbetweenplacesinthemostcost-effectivewaypossible.Bandwidthisexpensive,especiallywhenyou'restreamingNetflixin4K.Andsincevideostreamingissuchapopularactivityontheinternet,internetserviceprovidershavetooptimizeforthemostpopularusesoftheirservices. DecreasingthenumberofhopsbetweenyouandtheTotalWar:ThreeKingdomsgameservercanhelp,aswellasroutingyourtrafficthroughquieterandlesspopulatedproxypaths(whatwecallour"GPNNodes".) Wesupportthousandsofgamesandover60,000combinationsofGPNproxyserverstohandleyourconnectionacross190countries.Thereareover72billionpotentialcombinationsofgame,gameserverregion,country,andproxyroutesthatwehandle.Ifonepathusingwtfastdoesn'tworkforyou,considertryingdifferentserverroute. Whatisatraceroute,andhowdoesitapplytoTotalWar:ThreeKingdoms? Thinkofatracerouteasan'audittrail'foryourTotalWar:ThreeKingdomsconnection.YourdataisusuallyroutedthroughseveralserversbetweenyouandtheTotalWar:ThreeKingdomsservers.Atraceroutehelpsyoumeasureandvisualizetherouteyourtraffictakes,showingyoueachgatewayor'hop'alongtheway. ForyourconnectiontoTotalWar:ThreeKingdoms,yourdatapacketswillusuallytravelacrossmultiple'hops'togetfromyourcomputertotheserver.YourdatawilloftenchangehandsacrossvariousnetworkstogetfromPointA(yourdevice)toPointB(thegameserver). Atraceroutemeasuresyourdatapacketsasthey'resetfromyourcomputeracrossallthevarious'hops'betweenPointAandPointB.Whenyouuseatraceroute,yourconnectionhistoryisrecordedas"round-triptime." AtracerouteshowsyoualistofeachofthepointsyourconnectionhitsasittravelsbetweenyouandtheTotalWar:ThreeKingdomsserver. Whatisrubberbanding,andhowdoesitaffectmyTotalWar:ThreeKingdomsexperience? Rubberbandingisoneofthemajorproblemsmostgamersencounterwhenplayingonlinegames.Thisisextremelyannoying,especiallywithTotalWar:ThreeKingdomsandonlinegameswithfast-paced‘twitch’mechanics.Rubberbandingisatermusedtodescribeaplayer'srandomorjerkymovementinamultiplayergamewhenthey'reexperiencinghighlatency.ThisoftenoccursinFPSorsimilargamesthathavealargenumberofpeoplepermultiplayerserver.ItismostlyseeninMMOs-alargenumberofplayersmeanstherearemorecasesofrubberbanding;eithertheserverisoverloaded,orplayershavehighping. Whenrubberbandinghappens,aplayerappearstobethrownbackwardfromthestartoftheactionaftertheyexecutedthatcertainaction.Itfeelslikebeingcaughtinarubberband-playersgetthrownbackaftermovingforward,makingitlooklikeyourcharacterteleportedorwarpedfromoneplacetoanother. Thisrubberbandingproblemisextremelyfrustrating,especiallywhenyouareinacrucialstageofthegame. You’rehidingfromyourenemyandjustaboutreadytoshoot.Thenforjustacoupleofseconds,yousuddenlyappearinfrontoftheenemyand…BAM!You'retheonewhogetsshotandkilledinstead.Thisistherubberbandeffectinaction. Youractionmayalsoappeardifferentlytootherplayers.Whileyouseeitasarubberbandingeffect,otherplayersmayseeyourcharacterasidleormotionless,whichiscommonlyseenonplayerswhoareexperiencingheavylag.Rubberbandingisconfusingforyouandyouropponents,anditdefinitelytakesthefunoutofthegame. WhatislatencyandhowdoesitaffectmyresponsetimeinTotalWar:ThreeKingdoms? Latencyisatermthatiscommonlyusedinonlinegaming.Latency(inanonlinegamingcontext)referstotheaveragetotaltimethatittakesforyourcomputertosenddatatothegamingserver. Latencyismeasuredinmilliseconds,andasecondiscomposedof1000milliseconds.Ontheotherhand,yourgameresponsetimeisthetimeittakesforthedataandthecorrespondingeventtoreachthegameserverandthenbacktoyourcomputer.Basically,yourresponsetimeis2xthelatencywhichmeans,ifyouloweryourlatencyby250ms,you'llalsoreduceyourgameresponsetimeby500ms,whichishalfasecond.Ifyouloweryourlatencyby500ms,you'llalsoloweryourgameresponsetimeby1000ms,whichcorrespondstoasecond,andsoon.Theloweryourlatency,thefasterthedatawillbedeliveredtothegameserverandthequickerforthedatatoreturntoyourcomputer. Alowlatencyconnectiontimewillhaveasignificantimprovementinyourgameplay,especiallyonfast-pacedgameslikeTotalWar:ThreeKingdomswhereyouneedtoexecuteanactionquickly.wtfasthelpsinreducingyourlatency,aswellasprotectingyoufromlagspikesandhighpingtimes.Wehavededicatedserversacross190differentcountrieswhichwillreducethenumberofhopsneededtotransferbetweendifferentservers.Byusingwtfast,youhavemorechancesofloweringyourlatencyandachievingamuchbettergamingexperience. HowdoIfixjitterorlatencyfluxinTotalWar:ThreeKingdoms? Jitteristhesuddendeviationthatyougetinyourpingwheneveryouareplayingonlinegames.Forexample,youraveragepingmightbe45ms.Butwithjitter,that45msmightspiketo90msoreven300msforashorttime,beforegoingbackdowntoyouraverageping.Thesesuddenspikesinpingmaythrowoffyourgame,causingyoutomissthatgame-winningmomentingameslikeTotalWar:ThreeKingdoms.Asimplethinglikejittercancauseyoutoloseagame,makingyourgamingskillcompletelyirrelevant. Howcanyoufixjitter?Themaincauseofjitteristhedifferenceintheaveragelatencytimeofyourpackets.So,youcanfixyourjitterbyloweringyourlatencyandmore.Toresolvethis,youshouldstronglyconsiderusingawiredinternetconnectionifyou’renotalready.Thisishighlyadvisablewhenyouareintoonlinegamingratherthanusingawirelessconnection.Awiredconnectionwillpreventfluctuationsandlostpacketswhichcansignificantlyimproveandloweryourlatency. Nextistouseahigh-speedinternetconnection.Lowerinternetspeedmaycausejitterorlatencyflux,especiallywhenyou'resharingitwithotherpeopleorotherdevices.Youmaytryandswitchtofiberconnections,orevenjustupgradeyourconnectionandincreaseyourbandwidth.Doingsocantransformyourgamingintosmooth,no-jittergameplay. Anotherstepistouseapowerfulrouter.Yourrouteristheheartofyourinternetconnection,soyou’llwanttoinvestinthebesthere.Maybeyourrouterhasbeenthereforages,andit'snotworkingwellforyourneedsanymore.Lookforapowerfulrouterthatisfitforyourgamingneeds.Dosomeresearchandcheckreviewstoverifythequalityoftherouter.Makesurethatthebandwidthcapacityishighenoughtohandlethetrafficyourhouseholdproduces. Wesuggestfindingarouterwithwtfastbuilt-in.Thisway,yourroutercanhandleallthecomplexityoffindingthebestrouteacrossthethousandsandthousandsofpotentialdifferentconnectionroutesavailableinwtfast.OurfriendsatASUSofferdedicatedgamingrouterswithwtfastbuilt-in,givingyoupeaceofmindforgamingwithoutheadache. Ifyou'restillexperiencingjitterandaren’treadytoupgradeyourrouter,youcanboostyourgamebysimplyusinggamingsoftwarethatoffersthenetworkoptimisationsolutionforyou.Thatsoftwareiswtfast!wtfastusesacustombusiness-gradenetworkinfrastructurethatisperfectforyourgamingneeds.Ouroptimizationserviceswillprovideyouwithamorereliableandresponsiveconnectionwhichcanhelpyoureducejitterandimproveyournetworkstability. WhatisapingenhancerandwhyshouldIuseitonplayingTotalWar:ThreeKingdoms? Pingisaregularoccurrenceinonlinegames.Basically,pingistheamountoftime(usuallymeasuredinmilliseconds)yourmachineandagameservertakestocommunicatewitheachother.Withthatsaidhigherpingsmeanlagforanyonlinegamethatyouplay.Pingenhancershelploweryourpingbyimprovingthecommunicationofyourmachineandthegameserver. wtfastistheworld’sleadingpingenhancersoftware,thatgivesyouamuchsmootherandfastergamingexperience.wtfastworksbyredirectingyourgamingtraffictoaprivateconnection.Insteadofonlybeingstuckwithyourdefaultinternetpathbetweenyourdeviceandthegameserver,wtfastgivesyouthousandsandthousandsofpossibledifferentconnectionstoexploreandtest-drive.wtfastestablishesaprivateconnectionbetweenyouandthegamingserver,whichactsasa"fastlane”,allowingyoutotransferdatamuchmorerapidly.wtfastcansignificantlylowerpingspikes,lags,jitters,andlostpacketdatawhichwillresultinbettergameplayandmorewins! Whatispingtime,andhowdoesitapplytoTotalWar:ThreeKingdoms? Pingisameasurementofthereactiontimeofyourinternetconnection. YourpingtimemeasureshowlongittakesfordatapacketstogetfromyourdevicetotheTotalWar:ThreeKingdomsserver.PingmeasuresthetimeittakestomakearoundtriptimebetweenyourcomputerandtheTotalWar:ThreeKingdomsserver,anditistypicallymeasuredinmilliseconds.Afastpingtimemeansyouhaveamoreresponsiveconnectionforlatency-sensitiveappslikeonlinegames. Pingwasinitiallyatermusedinactivesonartechnology,anditdescribedthetimeittookforasoundtobesentandreceivedbetweensenderandtarget.Intheanimalkingdom,batsuseasimilarmethodcalledecholocationwhichuseshigh-frequencysoundstohelpthebatdeterminehowcloseitistoadestination,evenintotaldarkness. Ontheinternet,determiningyourTotalWar:ThreeKingdomspingtimecanbeabittrickier.Internetconnectionsarenottypicallydirect–therearemultiple'hops'betweenthesenderandthetarget.Muchlikebats,we'reoftenflyingblindontheinternet,unawareofthelatencyofthenext'hop.'Whencalculatingyouroverallpingtime,it'simportanttofactorineach'hop'alongtheroute. WhenyourTotalWar:ThreeKingdomsconnectionislaggy,it'susuallyduetoapoorconnectionbetween2ormorepoints.Forexample,yourcomputermaybetheSender,andtheTotalWar:ThreeKingdomsservermaybeyourTarget,buttherecouldbeothermysteryhopsalongthewaycausingissues. Help!MyTotalWar:ThreeKingdomslagistheworst.HowdoIfixit? Firstoff,you'vecometotherightplace.We'reanti-laghereatwtfast! Secondly,keepinmindthat'lag'isageneraltermandcouldapplytobothslowdown(e.g.,framespersecond/FPS),orreducedresponsivenessduringgameplay.Forclarity,we'regoingtofocuslessongraphicallagandmoreonyournetworklatencyandperformance. Atwtfast,wemakesoftwaretohelpyouboostyournetworkperformanceforlatency-sensitiveprogramslikeTotalWar:ThreeKingdoms.Wecanhelpimproveyournetworklatency! HowismypingtimetoTotalWar:ThreeKingdomscalculatedinwtfast? wtfastcalculatesanaveragepingtimebetweenyouandtheTotalWar:ThreeKingdomsserver,acrosseachofthehops.Whilewedoourbesttocalculateeveryhopalongtheroute,therearesome'hoppoints'thatarebehindfirewallsorobfuscated(i.e.,hiddenfromus)whichmakemeasuringthepingtimetoandfromthatlocationabittrickier.BycalculatingthedifferencebetweenthetotalpingtimebetweenyouandtheTotalWar:ThreeKingdomsserver,wecancalculateanapproximatetimebetweenobfuscatedhoppoints,butitcanbeslightlylessaccuratethanthenon-obfuscatedpoints. Whatarepingspikes,andhowdotheyaffectTotalWar:ThreeKingdoms? ImagineplayingTotalWar:ThreeKingdoms,andyouareabouttomakeacriticalmovethatrequiresthequickestreflexes.You'reallready.Youaim.And...BAM!Yourlittlebrotherrunsupandshovesyououtofyourchair.Unsurprisingly,youmissyourcriticalmoveentirely!Notonlydoyoulosethematch,butnowyou'repissedoffwithyourlittlebrother. Apingspikeislikehavingyourbrothershoveyououtofyourchairrightasyou'reabouttomakethatmoveinTotalWar:ThreeKingdoms.Apingspikeiswhathappenswhenyourlagjumpssuddenly,likewhenyougofromastable10mspingtimetoanunstable300msresponse.Thesedrasticpingspikesareyourenemywhenitcomestoonlinegamesandlatency-sensitiveapplicationswherereal-timeinteractionisexpected. Whenyourpingspikessuddenly,italmostalwaysresultsinamissedmoveingameslikefirst-personshooters,MOBAs,orfightinggames.Themoreresponsiveand'twitchy'thegamemechanic,themorecriticalitistomakesureyourconnectionisbothfastANDsmooth. HowdoIgetridoflagonTotalWar:ThreeKingdoms? So,you'reintoacrucialmomentinagameagainstyourfriends.Youronlychanceofgettingaheadistomakethatonegoodshot.You'reinposition,readytoattack,andisontheperfectlineofsight;thentherewasasuddenframefreeze.Thenextthingyouknow,youhavebeenkilledandyourteamhaslostthegame.Weknow,thiscanbeagreatbigbummer.Ifyou'reexperiencingthis,youmightwanttodosomethingaboutyourlag.Forallofoursakes!;) Lagsareanoticeabledelaybetweentheactionoftheplayersandthereactionoftheserver.Alotofgamershavethisproblem,especiallywithTotalWar:ThreeKingdoms.HerearesimpletipsonhowyoucangetridoflaginTotalWar:ThreeKingdoms. First,checkthesystemrequirementsofthegame.YourPCmaybeinadequatetoperformtheprocessingpowerthatTotalWar:ThreeKingdomsneeds.Ifyourcomputerdoesnotmeettherequirementslistedonthegame'ssystemrequirements,youshouldupgradeyourcomputertothespecificationsmentionedtherein.Youmayalsoopttodowngradethesystemrequirementsbyreducingtheresolutionandgraphicsqualityin-game.Youcandecreasetheresolutionandgraphicsrenderingbytweakingthegamesettingsintheoptionsmenu.Trytoexperimentwithdifferentgraphicsoptions,likereducingscreenresolution,renderquality,lowertextureresolution,etc. Remember-multitaskingisbad!Ifyouwereaprofessionalfootballplayer,wouldyoutrytostreamNetflixwhileyouplayed?Probablynot.Focusisagoodthing.Considershuttingdownallprogramsanddevicesthatareconsumingyourbandwidth,becauseyouneedtodedicateallofthattoyouronlinegaming.Wiredconnectionsarealsomorepreferablethanwirelessconnectionsbecausetheyarefasterandmorestable. Tryturningoffyoursoftwareupdateswheneveryoustartplayingonline.Althoughyouneedtokeepyourcomputerup-to-date,thereisnothingwrongwithturningoffsoftwareupdatesforamoment.Mid-gamesoftwareupdatescouldsabotageyourbandwidthandwilllikelycauselaginyourgame.TurntheseupdatesoffASAP,andyouwillsurelyseeapositivedifference. Ifnoneofthesework,wehaveonemoresolutioninstoreforyou.It'swtfast!Atwtfast,wearededicatedtocreatingsoftwarethatsignificantlyimprovesyournetworkperformance.wtfastoptimizesyourconnectionbyreducingthenumberofhopsbetweenyouandtheTotalWar:ThreeKingdomsgameserver.Thiswillsubstantiallyreduceunnecessarylaginonlinegames.Wesupportthousandsofgamesandover60,000combinationsofGPNproxyserverstohandleyourconnectionacross190countries.wtfastwillmakesurethatyourgamedatareachestheserverinthemosteffectivemannerpossible. WhyismypingsohighinTotalWar:ThreeKingdoms? Theterms"highping"and"lowping"arecommonlyusedinonlinegaming.Youmayalreadyknowthatpingisthenetworklatencybetweenagamingclientandthegameserver.Pingismeasuredinmillisecondswhere1000millisecondsisequivalentto1second.Forgamers,lowpingtimesareourbestfriend,becausealowpingequatestolowlatency.Thismeanstherearefewerchancesforlagsanddelaystohappen.Contrarytoahighpingwhichcausesasignificantamountoflag.Havingapinghigherthan100mscanalreadyproduceasevereamountoflag. Ifyouoftenexperiencepingsthatgohigherthan100ms,chancesarehighthatyousufferfrompingspikesandjitter.ThiscanbeincrediblyfrustratingespeciallyforanonlinegamerlikeyouwhoplaysTotalWar:ThreeKingdoms.YoumightbewonderingwhyyourpingissohighinTotalWar:ThreeKingdoms?Herearethepossiblereasonswhy... Yourdistancetothegameserver-thedistancebetweenyourlocationandthegameserverhasabigimpactontheamountofdelayyou'reexperiencing.Thefurtheryouarelocatedfromthegameserver,thehigherpingyou’llhave.Keepinmindthatgameserversareusuallynamedbytheirgeographiclocation,soyoumustcheckonthatone. Wirelessconnections-connectingtotheinternetviaawirelessconnectionwillmakeyoupronetointerference.Thiswillcertainlyresultinincreasedlatency,packetloss,jitter,andallsortsofothernetwork-relatedperformanceissues.Allofthesecouldcontributetoincreasingyourpingandslowingdownyourgame. Runningprogramsonthebackground-allapplicationsthatarerunningonthebackgroundwhileyouareplayingcouldcontributestraintoyournetworkandcomputerinvaryingdegrees.Thiscouldsignificantlyaffectyourcomputer'sperformance,especiallyiftheprogramisconsumingalotofbandwidth.Bewaryofstreamingapplicationsanddownloadshappeningonyourcomputerasthiswillincreaselatencybetweenyourcomputerandthegameservers. Otherdevicesareconnectedtoyournetwork-notonlyrunningapplicationsbutotherconnecteddevicestoyournetworkcouldeatupyourbandwidthaswell.Devicessuchasothercomputers,consoles,smartphones,tablets,andotherscouldconsumeyournetwork'sresources.Thiscouldalsoresultinahigherpingonyourpart,whichwilldramaticallyaffectyourgameplay. YourISP-theproblemmightalsobelyingonyourISP.Maybeyourinternetserviceproviderdoesnotroutetrafficoptimallyforgamingwhichispossibleonalotofinternetserviceproviders.ManyofourISPfriendsprovidededicatedgamingpackageswithwtfastincludedinthebundle,whichgivesyouastrongerconnectionandallthepowerofwtfast’sdedicatednetworkboostingservice,too! You'renotusingadedicatedgamingsoftware-usingagamingVPNlikewtfastwillimproveyourgamingperformancebyregulatingandreducingyourping.Insteadofjustconnectingtothe"normal"serverconnection,wtfastwillcreateacustomconnectionwhichwilleliminatethenumberofhopsneededforyoutoreachtheserver.Thequickeryougettotheserver,thefasteryourgamewillbe! ©2003-AAAInternetPublishingInc. "WTFast®","WhatTheFast","WayTooFast","GPN®"and"GamersPrivateNetwork"areregisteredtrademarksofAAAInternetPublishingInc.Unauthorizeduseisprohibited. AAAInternetPublishingInc.holdsmultipletechnologypatents.GrantedpatentsincludeRE47533,9087183,9742646,9571359,9614870,9729504,9985985,withmultipleadditionalpatentspending. Allgametrademarks,servicemarks,tradenames,productnames,andlogosappearingonthissitearethepropertyoftheirrespectiveowners. WTFast®isa3rdpartyserviceandnotendorsedbyoraffiliatedwiththegamessupported.
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