寶可夢排名 - PvPokeTW

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點擊以下各寶可夢可獲得更詳細的資料。

排名包含XL寶可夢 ... #63卡比獸暗影. 舌舔, 泰山壓頂12-, 蠻力14- ... #354多刺菊石獸暗影. 泥巴射擊, 岩崩*5, 岩石爆擊5-. 提醒:未實裝之Mega寶可夢的數值為網友推估,於正式實裝前請不要投入任何資源培育! 寶可夢排名 超級聯盟 高級聯盟 大師聯盟 Overall Leads Closers Switches Chargers Attackers Consistency Overall:納入各種定位考量,整體表現最佳的寶可夢。

在各種狀況中皆能有較佳戰果,且自身屬性、招式以及個體數值皆較為突出的寶可夢。

Closers:對戰中不需使用防禦網就能有優秀表現的寶可夢。

擁有夠坦的體質或是較高傷害輸出的招式,使這類寶可夢往往能夠影響對戰結果。

Leads:搭配使用防禦網就能有絕佳表現的寶可夢。

能夠給對手造成壓力或是具備長時間對戰優勢的寶可夢。

適合作為對戰隊伍先發。

Attackers:在面對使用防禦網的對手時,即便自身不使用防禦網也能有出色戰果的寶可夢。

此類寶可夢有較佳的個體、抗性以及強大的攻擊能力,能夠針對對手的弱點強力突穿。

Switches:在面對開局先發弱勢(逆風或屬性遭剋制)的情況下,適合交換上場的寶可夢。

此類寶可夢除了可減少開局弱勢的情況之外,在被擊倒前仍能迫使對手使用防護網,或是提供可觀的傷害輸出。

Chargers:擁有低能量需求優勢的寶可夢。

能量蓄積速度快,或是招式能量需求低且威力大的寶可夢類型。

此類寶可夢只要有能量蓄積時,他們將變得非常有威脅性。

Consistency:對戰表現較穩定的寶可夢。

此類寶可夢可提供持續性的傷害。

相較於其他寶可夢,不需誘使對手使用防護網亦能有穩定的傷害輸出。

主題/賽制資訊: 現在起你可以提供您在天梯遇到的對手資訊,以精進本站(原版網站)對於各寶可夢的使用比例及排名精準度:gobattlelog.com. 譯者說明請見推特或是臉書粉絲頁 點擊以下各寶可夢可獲得更詳細的資料。

排名包含XL寶可夢 顯示一般招式使用次數 顯示數量限制寶可夢* *本賽制規定,這些受標示寶可夢在每位參賽者六隻寶可夢隊伍中,有數量上之限制。

詳情請見此賽制規則。

可輸入以下單字以搜尋特定遊戲內區域或世代的寶可夢:"kanto","johto"...等,或"gen1","gen2"...等。

詳情請點選搜尋格後方的驚嘆號。

Slot1 Slot2 Slot3 Slot4 Slot5 Slot6 ? + 寶可夢 排行分數 資料讀取中... 匯出成CSV檔 AboutRankings▼▲ HowdoyouknowwhichPokemonarethebestforTrainerBattles?Thatquestionhascountlessanswers,andbelowwe'llgooverhowwearrivedatours,andhowyoucanmakethemostoftherankingshere. Asweimproveoursimulatorandrankingalgorithms,pleasenotethatexactrankingsmaychange.Theyaren'tset-in-stonefact,butabestguessatwhichPokemonmightormightnotbegoodforTrainerBattles.Ultimatelywehopetherankingshereareahelpfulresourceintheirownway,andhelpyoubuildtowardsucccess. UsingthePokemonRankings Inthetop-levelrankings,you'llseeascoreforeachPokemon.Thisscoreisanoverallperformancenumberfrom0to100,where100isthebestPokemoninthatleagueandcategory.Itisderivedfromsimulatingeverypossiblematchup,witheachPokemon'smostusedmoveset(thesemaybemanuallyadjusted).UsethisscoretocompareoverallperformancebetweenPokemon;forexample,thedifferencebetweenthe#1and#50Pokemonmaynotbethesameasthedifferencebetweenthe#50and#100Pokemon.Thisscorealsoallowsyoutoseetheparityindifferentleaguesandcategories. TrainerBattlesfeatureawidevarietyofscenarios,especiallyinvolvingshields.Inordertogiveafullerpicture,ouroverallrankingsarederivedfromadditionalsetsofrankings,wherebattlesaresimulatedwithdifferentrolesinmind.Youcanexplorerankingsforeachofthefollowingcategories: Overall-DerivedfromaPokemon'sscoreinallothercategories.Movesarerankedbasedoncalculationsacrossallopponents.KeyCountersandTopMatchups,however,aretakenfromtheLeadscategory. Leads-Rankingbattlessimulatedwith2shieldsvs.2shields. Closers-Rankingbattlessimulatedwithnoshieldsvs.noshields. Switches-Rankingbattlessimulatedwith6turnsofenergyadvantageandscoredtofavorsafematches. Chargers-Rankingbattlessimulatedwith6turnsofenergyadvantage. Attackers-Rankingbattlessimulatedwithnoshieldsvs.2shields. Consistency-RatingofhowdependentPokemonareatbaitingshields. DifferentPokemonmaysucceedindifferentscenarios,sousethesecategoriestohelpdeterminewhenaparticularPokemonwouldbethemostvaluable. Withineachranking,you'llseefourseparatedetailsections: FastMoves-WhichFastMovesthePokemonusesmostintheleagueandcategory. ChargedMoves-WhichChargedMovesthePokemonusesmostintheleagueandcategory. KeyWins-WhichbattlesthePokemonperformsbestin,weighedbytheopponent'soverallscore. KeyCounters-WhichsignificantopponentsperformbestagainstthePokemon. UsethesetoseeevenmoreinformationaboutaPokemon,whichmatchupsitmightbeusefulin,andwhatyoucanusetocounterit. UsingtheMoveRankings EachPokemonhasapoolofFastMovesandapoolofChargedMoves.Somemovesmightbebetterinonebattle,andothermovesmightbebetterinanother.ForTrainerBattles,you'llwantknowwhichmoveswillbethebestonestohaveinthemostmatchups.YoumightalsowanttoknowwhichPokemonarethebestcandidatesforasecondChargedMove.ThemovedetailswithineachPokemonrankingcanhelpyoudeterminethat. Movesarerankedusingcalculationsprimarilybasedontheirdamageandenergycost.Statchangesarealsofactoredin.Thesecalculationsarerunforeachmatchup,andthentotaledacrosstheformat.Matchupweightingaffectsthesenumbersaswell,somovesthatwouldbeusedagainstsignificantmetatargetswillrankhigher. Whenlookingatpotentialmoves,keepaneyeoutforPokemonthathaveastrongtendencytowardasingleFastMoveandasingleChargedMove.ThesePokemonwillhavetheiroptimalmovesetinthemostmatchups.Ontheotherhand,somePokemonseemorebalancedusageintheirChargedMoves.ThisiswherehavingasecondChargedMovecomesintoplay. Ifyou'reinvestinginasecondChargedMove,youwantapairthatwouldbeoptimalinthemostnumberofmatchups.Twomovesthatwouldbeusedin90%ofmatchupsarebetterthantwomovesthatwouldbeusedin60%ofmatchups.Youalsowantamovethataddsthemostvaluetothosematchups.AsecondChargedMovethatisusedin40%ofmatchupswillgiveyoumorevaluethanonethat'susedin5%ofmatchups. However,notallmatchupsareequal.WhenyouropponentswitchesinaPokemon,itisn'tjustrandom;they'relikelytosendoutsomethingthat'sstrongagainstyou.Becauseofthis,aChargedMovethatcountersyourcountersmightbemorevaluablethantherankingsindicate.Blastoise,forexample,doesn'tuseIceBeamofteninsimulatedhead-to-headmatchups(premierGrass-typeslikeMeganiumandVenusaurwillknockitoutbeforeitcan).However,IceBeamcanstillbevaluablewhenyouropponentsendsoutthesePokemonwhileBlastoisehasIceBeamnearorfullycharged,orifyouhaveshieldswhiletheydon't. Asanexercise,selectanyonePokemonintheTeamBuildertoolandcompareitsbattlehistogramswhenithasoneChargedMoveandwhenithastwo.IfasecondChargedMoveimprovesitsmatchups,itmightbeoneworthinvestingin. RankingAlgorithm Rankingsaregeneratedusingthefollowingsteps: Foreachcategory: SimulateeverypossiblematchupandassignaBattleRatingforeachPokemon. CalculateeachPokemon'saverageBattleRatingacrossallmatchups. IteratethroughthematchupsagainandweigheachindividualBattleRatingbytheopponent'saverage,calculatingaveragesagaineachtime.Iteratethroughthisprocessmultipletimes.Onlydothisifmatchupsareeven(sameshields). CalculateaPokemon'scategoryscoreasapercentageofitsaverageweightedBattleRatingtothe#1Pokemon. ForeachPokemon,calculatethegeometricmeanofitsscoresineverycategoryfortheoverallscore. BattleRatingisatthecoreoftherankingalgorithm.IttellsusifaPokemonwinsinbattle,andbyhowmuch.AveragingallofthesetellsuswhichPokemonperformthebestagainstthemostotherPokemon. Comparingaveragesaloneisn'talwaysbest,though;youaren'tequallylikelytofaceeveryPokemon,andnumerousweakPokemonofacertaintypecouldskewtheresultsinfavoroftheircounters.So,thealgorithmiteratesthrougheverymatchupagainandweighseachBattleRatingbytheopponent'saverage.NowagoodBattleRatingagainstapowerfulPokemonhasmorevaluethanagoodBattleRatingagainstaweakone.Thisprocessisrecursive;aPokemonthathasaloworiginalaveragemighthaveabetterweightedaverage,affectingallofthePokemonwhoratewellagainstit,sothisprocessrunsanumberoftimestoallowthetopPokemonandthosethatbeatthemtofilterupwardintherankings. Theoverallscoresarecalculatedthroughageometricmean(rootofAxBxC)asopposedtoaregularmean(quotientofA+B+C).Thisisbecausethecategoryscoresarepercentages;addingthesepercentagesdoesn'tproduceatangiblevalue,soageometricmeanismoreapplicable.Geometricmeanalsofavorswell-roundedPokemonoverPokemonwhorankhighlyinonecategorybutlowinothers. EachPokemonisgivenitsoptimalmovesetforeverymatchup.NotethatthiscancausePokemonwithbroadmovesetslikeMeworSuicunewithHiddenPowertorankmorehighlythantheypracticallyshould;thisisalreadyadjustedforintheoverallrankings,butmayappearintheTeamBuilder. 使用以下關鍵字來尋找特定條件寶可夢: 寶可夢中文名稱 瑪力露麗 寶可夢屬性 water:水屬 類別 legendary:傳說的寶可夢 mythical:幻之寶可夢 regional:現實世界區域限定 alolan:阿羅拉型態 galarian:伽勒爾型態但不含伽勒爾限定 galar:伽勒爾地區限定 starter:初始寶可夢 shadow:僅暗影寶可夢 shadoweligible:有暗影化型態,但只顯示一般個體 xl:等級50級的寶可夢 世代 gen1:第一世代 gen2:第二世代 gen8:第八世代 地區 kanto:關都地區 johto:城都地區 hoenn:豐緣地區 sinnoh:神奧地區 unova:合眾地區 全國圖鑑編號 184 招式名稱 @雙倍奉還 招式屬性 @fighting 限定招式 @Legacy (不含遷怒、報恩) 限定招式 @special (含遷怒、報恩) 對戰特質(Traits) Bulky,Spammy,Risky,etc.Seeadjacenttraitguide. 第二特殊招式解鎖星塵數 10k, 10k:10000星塵 50k:50000星塵 75k:75000星塵 100k:100000星塵 夥伴寶可夢行走距離 1km 1km:1公里 3km:3公里 5km:5公里 20km:20公里 4*寶可夢 4*,Hundo And(且) water&@fighting Or(或) water,fighting Not(非) !water SelecttheoptionsbelowtosearchforPokemontraitsandplaystyles. Search 關鍵名單 招式資料 對戰數值 個體資訊 最佳剋制對象 戰力指數 首要威脅來源 戰力指數 查看在此主題賽中的完整對戰表現:Pokemonvs.GreatLeague 綜合表現 0 Lead 0 Closer 0 Switch 0 Charger 0 Attacker 0 Consistency 狀態數值 攻擊力 0 +20% 防禦力 0 -20% 體力/HP 0 整體評分 0 等級 0 最佳IV組合(Rank1) 0 不需使用XL糖果。

建議使用XL糖果但非必要。

強烈建議使用XL糖果。

此寶可夢的XL糖果尚不易取得。

此寶可夢不考慮XL糖果使用情境。

對戰特質(Traits)? 一般招式 顯示數據 Counter 0傷 0能 0轉 推薦招式 *活動或僅能透過厲害招式學習器習得 †無法透過招式學習器學會 招式數值已包含同屬性和暗影化攻擊加成。

特殊招式 Counter 0傷害 0能量 0傷/能 一般招式使用次數: 第一屬性 第二屬性 弱點屬性 抵抗屬性 夥伴行走距離 解鎖特殊招式星塵數 建議組隊成員 推薦與以下寶可夢一同組隊,點選進入隊伍組建模擬功能: 特性相似寶可夢 複製 具有以下對戰特質與風格;



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