《輻射:新維加斯》武器 - Fallout Wiki
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對於全自動武器(突擊步槍、衝鋒鎗,轉輪機槍等等)而言,G.E.C.K.中的暴擊乘數被分到了射速一欄,因此全自動武器的 ... .44 magnum revolver (Fallout New Vegas).png ...
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Articleswithverifiedbugs、《輻射:新維加斯》物品、《輻射:新維加斯》武器
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《輻射:新維加斯》武器
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討論(0)
關於輻射:新維加斯中的特殊武器,參見輻射:新維加斯特殊武器。
本頁列出所有weapon在Fallout:NewVegas.
本頁未詳細描述內容。
詳情請參閱相關文章。
關於weapon在其他異塵餘生遊戲,請看"Weapon".
關於Fallout:NewVegas內容概述,請參照"Portal:Fallout:NewVegas."
圖標說明
-傷害:此項數據從G.E.C.K.中直接提取,表示每點擊一次滑鼠所造成的傷害。
對於大多數槍械來說,這就是一顆子彈,而對於霰彈槍來說,指的是一顆彈頭(內含數枚彈丸),對於雷射加特林來說是單束光線。
此項數據最適於用來對比步槍這樣的半自動武器,因為它可以直觀地展示出每次射擊所造成的傷害,而不必考慮換彈速度和射速。
-秒傷(DPS):在一秒內所持續造成的最大傷害值,通過時間段內射速造成的傷害來表達。
每次擊發後都需要換彈的武器在計算時會算入換彈時間,其餘武器則計算不含換彈時間在內的持續輸出效率。
-射速:每秒內所能射擊/攻擊的最大次數,此項數據不考慮換彈時間。
-散布:此項數據來源於G.E.C.K.內的「最小散布」一項(「散布」的說法未被啟用)。
它指的是遠程武器的精準程度。
如果姿態、武器技能和武器狀況都處於最理想情況,那麼數據為0就意味著武器的彈道將會是一條完美的直線。
只要數據大於0,那麼不論你的姿態、武器技能和武器狀況是什麼樣,都會按相應程度偏離或折射。
-暴擊乘數:「暴擊乘數」應用於你的遊戲角色的暴擊機率上。
該乘數會在你所發動的每一次攻擊次數中產生影響(比如從轉輪機槍中射出的每一枚5毫米子彈的彈頭)。
例如,如果你的遊戲角色的暴擊機率為5%,你所使用的武器的暴擊乘數是x2,那麼每次射擊都有5%x2=10%的暴擊機率。
對於全自動武器(突擊步槍、衝鋒鎗,轉輪機槍等等)而言,G.E.C.K.中的暴擊乘數被分到了射速一欄,因此全自動武器的乘數極小。
這是為了平衡彈頭數量和暴擊機率所做的設定。
要注意,使用全自動武器在V.A.T.S.模式下發動的單次攻擊只進行一次暴擊檢定,但暴擊傷害的加成會應用到該次攻擊的全部子彈上去。
-暴擊傷害:當你造成一次暴擊時所額外增加的傷害。
更具體說,潛行暴擊比普通暴擊所造成的傷害還要高一倍。
-行動點數(AP)消耗:在V.A.T.S.模式下每一次攻擊所消耗的行動點數。
-傷害範圍(AOE):爆破物在G.E.C.K.中以測量單位為準的爆炸範圍。
-耐久度:一把武器從滿生命值到最後完全損毀所能攻擊/射擊的最大次數。
-彈藥種類:武器所使用的彈藥種類。
-載彈量:武器所能承載的最大子彈數量。
換彈射擊數:一整支彈夾所能射出的最大次數。
-武器重量:換算為背負單位後的武器重量值。
-武器的瓶蓋價值:以瓶蓋為單位的武器基礎價值。
轉售的價格受交易技能的影響。
-重量價值比:以瓶蓋為單位的武器基礎價值與武器重量之比。
-技能要求:要不受任何懲罰地使用武器時對武器技能和技能等級的要求。
-力量要求:要不受任何懲罰地使用武器時對力量的要求。
目錄
1槍械
1.1手槍
1.2步槍
1.3衝鋒鎗
1.4霰彈槍
1.5重型武器
2能量武器
2.1能量手槍
2.2能量步槍
2.3重型能量武器
3爆破武器
3.1發射器
3.2投擲武器
3.3埋放武器
4近戰
4.1銳器
4.2鈍器
4.3投擲物
5肉搏武器
6其它
7未採用武器
7.1刪減內容
7.2NPC武器
8幕後
8.1Specificrifles
8.2Generalimplementation
8.3Uniqueweapons
9Bugs
9.1圖例
10槍枝
10.1手槍
10.2步槍
10.3衝鋒鎗
10.4霰彈槍
10.5重型武器
11能量武器
11.1能量手槍
11.2能量步槍
11.3重型能量武器
12爆炸類武器
12.1投射類
12.2投擲類
12.3放置類
13近戰武器
13.1銳器
13.2鈍器
13.3投擲類
13.4徒手武器
14其他
15不可用武器
15.1刪減內容
15.2NPC武器
16武器代碼:D
槍械
“槍械是莫哈維廢土上最常見的遠程武器。
他們的數量和種類繁多,而且彈藥也相對易於獲取。
”—輻射:新維加斯加載界面注釋
手槍
Image
BaseID
.357Magnumrevolver²
26
45.5
1.75
x1
26
26
1.0
0.5
.357Magnumround
6
995
2
110
55
0
3
0008F216
Lucky²
30
82.5
2.75
x2.5
30
17
1.76
0.3
.357Magnumround
6
1120
2.5
1500
600
0
3
000E2C86
.44Magnumrevolver²
36
67.5
1.875
x1
36
25
1.44
0.7
.44Magnumround
6
1245
3.5
2500
714.3
50
5
0008F215
MysteriousMagnum²
42
102.4
2.44
x1
42
22
1.91
0.5
.44Magnumround
6
745
4
3200
800
50
6
00127C6C
.45Autopistol²
29
79.8
2.75
x1
29
17
1.7
0.8
.45Auto
7
745
1.5
1750
1166.7
25
3
xx{{#pad:008e1a|6|0|left}}
ALightShininginDarkness²
33
144.4
4.38
x2
33
15
2.2
0.55
.45Auto
6
1245
1.2
4500
3750
75
3
xx{{#pad:009dbe|6|0|left}}
5.56mmpistol²
28
77
2.75
x2
28
21
1.33
0.6
5.56mmround
5
870
5
1200
240
50
6
xx{{#pad:000813|6|0|left}}
ThatGun
30
90
3.0
x2.5
30
19
1.58
0.5
5.56mmround
5
1120
5
1750
350
50
6
00133058
9mmpistol²
16
50
3.13
x1
16
17
0.94
0.7
9mmround
13
745
1.5
100
66.7
0
2
000E3778
Maria²
20
75
3.75
x2
20
15
1.3
0.2
9mmround
13
995
1.5
1000
666.7
0
2
000E7655
10mmpistol²
22
60.5
2.75
x1
22
17
1.29
0.8
10mmround
12
395
3
750
250
25
4
0000434F
Weathered10mmpistol
24
66
2.75
x1
24
17
1.41
0.8
10mmround
12
545
3
1200
400
0
4
001735D4
12.7mmpistol
40
110
2.75
x1
40
17
2.35
1.1
12.7mmround
7
395
3.5
4000
1142.9
75
7
0008F213
Li'lDevil¹
45
146.3
3.25
x2
45
15
3.0
0.9
12.7mmround
7
595
3.2
16000
5000
75
8
xx{{#pad:000805|6|0|left}}
Huntingrevolver(GRA)
58
87
1.5
x1
58
31
1.87
0.35
.45-70Gov't
5
545
4
3500
875
75
6
0008F214xx{{#pad:852|6|0|left}}
RangerSequoia
62
104.6
1.69
x1.5
62
30
2.07
0.1
.45-70Gov't
5
395
4
1200
300
75
6
00129A44
Policepistol¹
30
60
2.0
x1
45
19
1.58
0.5
.357Magnumround
6
1120
3
1000
333.3
0
4
xx{{#pad:00bbc2|6|0|left}}
Silenced.22pistol¹
9
31.5
3.5
x3
18
17
0.53
0.5
.22LRround
16
495
3
80
26.6
0
1
000E377A
Uniqueweaponsarehighlightedwithadarkerbackground
¹Normalholdoutweapon:MaybeconcealedregardlessofSneakskill.
²Improvedholdoutweapon:MaybeconcealedifSneak≥50
步槍
Image
BaseID
Anti-materielrifle¹(GRA)
110
49.3
.45
x1
110
55/65
2/1.69
.015
.50MG
8
470
20
5600
280
100
8
0008F21Cxx{{#pad:84f|6|0|left}}
Assaultcarbine(GRA)
13
156
12
x0.06
13
20
3.25
1.2
5mmround
24
3745
6
3950
658
75
3
0008F21Exx{{#pad:850|6|0|left}}
Automaticrifle
40
240
6
x.18
40
35
2.28
2.5
.308round
20
995
16
4500
281
100
8
xx{{#pad:00a7a9|6|0|left}}
Battlerifle(GRA)
48
92.6
1.93
x1
48
25
1.92
.55
.308round
8
1495
9.5
1500
158
75
6
xx{{#pad:000812|6|0|left}}
ThisMachine
55
117.9
2.14
x1
55
22
2.5
.5
.308round
8
2995
9.5
2800
295
75
6
000F062B
BBgun
4
6.2
1.54
x1
4
28
.14
.5
BB
100
245
2
36
18
0
1
00004323
AbileneKidLEBBgun
4
6.2
1.54
x1.5
70
28
.14
.5
BB
100
495
2
500
250
0
1
0015FF5D
Brushgun
75
92.3
1.23
x1
75
33
2.27
.06
.45-70Gov't
6
745
5
4900
980
100
6
00121148
MedicineStick
78
108
1.38
x1
78
31
2.52
.06
.45-70Gov't
8
995
5.5
20000
3636
100
6
xx{{#pad:00080e|6|0|left}}
Cowboyrepeater
32
54.2
1.69
x1.25
32
27
1.19
.06
.357Magnumround
7
595
5
800
160
25
4
0008F21A
LaLongueCarabine¹
35
75.4
2.15
x1.5
35
24
1.46
.05
.357Magnumround
11
745
5
1500
300
25
5
000F56F5
Huntingrifle
52
49.3
.95
x2
52
40
1.3
.01
.308round
5
1495
6
2200
366
50
6
00004333
Paciencia
55
65.1
1.18
x2
110
35
1.57
.01
.308round
3
1745
6.2
12000
1936
50
6
xx{{#pad:00080c|6|0|left}}
Lightmachinegun
21
252
12
x0.06
21
18
5.83
1.5
5.56mmround
90
3995
15
5200
347
100
8
000906DF
Bozar¹
19
285
15.01
x.05
19
18
4.22
.75
5.56mmround
30
3995
15
20000
1333
100
8
xx{{#pad:000806|6|0|left}}
Marksmancarbine¹
24
136.8
5.7
x1
24
14
1.71
.04
5.56mmround
20
1995
6
5200
867
100
4
00106FEA
All-American¹
26
156
6
x1
26
13
2.0
.035
5.56mmround
24
1995
6
5900
983
100
4
00106FEB
Servicerifle
18
75.6
4.2
x1
18
15
1.2
.55
5.56mmround
20
1995
8.5
540
64
25
2
000E9C3B
Survivalist'srifle
48
187.2
3.9
x1
48
20
2.4
.08
12.7mmround
10
2495
8.5
5400
635
75
4
xx{{#pad:00dd79|6|0|left}}
Sniperrifle¹
45
86.8
1.93
x2
45
27
1.66
.02
.308round
5
395
8
4100
513
75
6
00004353
Christine'sCoSsilencerrifle¹
62
99.6
1.61
x2.5
62
38
1.63
.02
.308round
5
420
5.5
6100
1109
75
6
xx{{#pad:0112ba|6|0|left}}
GobiCampaignscoutrifle¹
48
102.9
2.14
x2
80
24
2.0
.018
.308round
6
795
4.5
6200
1378
75
6
001429E1
Trailcarbine
48
73.8
1.5
x1
48
29
1.65
.06
.44Magnumround
8
2495
5.5
3900
709
75
5
000CD539
Varmintrifle
18
21.9
1.22
x1
18
35
.51
.024
5.56mmround
5
595
5.5
75
14
0
3
0007EA24
Ratslayer¹
23
30
1.3
x5
23
33
.7
.0225
5.56mmround
8
995
4.5
2000
444
0
3
000E5B17
Uniqueweaponsarehighlightedwithadarkerbackground
¹Scopedbydefault.
衝鋒鎗
Image
BaseID
.45AutoSMG
26
286
11
x0.06
26
19
5.47
2.3
.45Auto
30
2995
11
3750
341
75
6
xx{{#pad:00996c|6|0|left}}
9mmSMG
14
154
11
x0.06
14
20
2.8
1.5
9mmround
30
2745
4
850
213
25
3
0008F217
Vance's9mmSMG
17
221
13
x0.05
17
20
4.25
1.5
9mmround
60
3745
4
1500
375
25
3
000E32F4
10mmSMG
19
171
9
x0.08
19
22
2.59
2.2
10mmround
30
2495
5
2370
474
50
5
00004321
Sleepytyme¹
22
220
10
x0.1
22
22
4.0
1.7
10mmround
40
2495
5
8250
1650
50
5
xx{{#pad:00080d|6|0|left}}
12.7mmSMG(GRA)
36
324
9
x0.08
36
24
4.5
2.0
12.7mmround
21
2495
5
5100
1020
100
6
001429D1xx{{#pad:84e|6|0|left}}
H&HToolsnailgun
9
126
14
x0.12
9
20
2.7
1.4
Nails
90
2745
4
5000
1250
75
2
xx{{#pad:00925e|6|0|left}}
Silenced.22SMG
10
110
11
x0.23
20
19
2.1
2.0
.22LRround
180
4995
8
1850
231
50
2
0008F218
Uniqueweaponsarehighlightedwithadarkerbackground
¹Improvedholdoutweapon:MaybeconcealedifSneak≥50
霰彈槍
Image
BaseID
Caravanshotgun
045(6.4x7)
144.6
3.21
x1
6
20
2.25
2.2
20gaugeshotgunshell
2
695
3
675
225
25
3
000CD53A
Sturdycaravanshotgun
050(7.1x7)
160.7
3.21
x1
7
27
1.85
4
20gaugeshotgunshell
2
1495
3
875
292
0
3
001735E3
Huntingshotgun
070(10x7)
116.7
1.67
x1
10
28
2.5
1.5
12gauge
5
995
7.5
3800
507
75
5
0008ED0B
DinnerBell
075(10.7x7)
125
1.67
x1
11
28
2.67
1.2
12gauge
5
745
7.5
4800
640
75
5
000F0B12
Lever-actionshotgun
048(6.9x7)
84.9
1.8
x1
7
25
1.92
1.9
20gaugeshotgunshell
5
495
3
2000
667
50
4
0008ED0C
Riotshotgun
067(9.5x7)
268
4.0
x1
10
17
3.94
2.5
12gauge
12
870
5
5500
1100
100
7
0008ED0A
Sawed-offshotgun¹
100(7.1x14)
28.2
2.34
x1
7
37
2.7
4.0
12gauge
2(1)
395
4
1950
488
50
4
0000434C
BigBoomer
120(8.6x14)
34.2
2.58
x1
9
35
3.43
3.5
12gauge
2(1)
395
4
2500
625
50
4
001673CD
Singleshotgun
050(7.1x7)
20.9
2.6
x1
7
50
1.0
1.4
20gaugeshotgunshell
1
995
7
175
25
0
5
000E393B
Uniqueweaponsarehighlightedwithadarkerbackground
¹Improvedholdoutweapon:MaybeconcealedifSneak≥50
重型武器
Image
BaseID
K9000cyberdoggun¹
26
182
7
x0.5
13
27
2.9
1.35
.357Magnumround
50
2495
27
7500
278
75
8
xx{{#pad:00e39e|6|0|left}}
FIDO¹
36
252
7
x0.5
18
28
3.9
1.5
.44Magnumround
50
2495
27
9500
352
85
9
xx{{#pad:00fd3c|6|0|left}}
Minigun
12
240
20
x0.5
12
30
3.2
1.0
5mmround
240
5995
25
5500
220
100
10
0000433F
CZ57Avenger
13
390
30
x0.5
13
25
6.24
0.55
5mmround
120
7995
18
8500
340
100
10
001629B6
Shouldermountedmachinegun
30
210
7
x0
20
30
3.0
0.9
10mmround
60
3995
17
7500
442
75
7
xx{{#pad:008858|6|0|left}}
Uniqueweaponsarehighlightedwithadarkerbackground
¹Scopedbydefault
能量武器
“Energyweaponsarelesscommonandvariedthanguns,buthaveasmallnumberofammunitiontypesandcanbequitepotent.”—Fallout:NewVegasloadingscreen
能量手槍
Image
BaseID
Alienblaster¹
75
131.3
1.8
x100
50
20
3.75
0
Alienpowercell
10
2495
2
4000
2000
75
1
00004322
Euclid'sC-Finder
0+150
20.6
0.2
x50
0
50
3
0.5
ArchimedesIIcharge
1
3995
15
1
0.07
0
1
0014EB3C
Flaregun²³
10+1/10s
3.4
1.8
x1.5
10
30
0.67
0.5
Flamerfuel
10
245
2
500
250
0
3
xx{{#pad:004c4e|6|0|left}}
Laserpistol²(GRA)²
12
45
3.75
x1.5
12
15
0.8
0.1
SEC
30
995
3
175
58.3
0
1
00004335xx{{#pad:84d|6|0|left}}
ComplianceRegulator²
8
30
3.75
x1.5
12
15
0.53
0.1
SEC
30
995
3
175
58.3
0
1
xx{{#pad:00c626|6|0|left}}
Missinglaserpistol³
11
41.3
3.8
x1.5
11
15
0.73
0.1
SEC
30
995
3
175
58.3
0
1
0010A6FC
PewPew²
75
150
2.0
x2.5
50
35
2.14
0.1
SEC
10(2)
395
3
2498
832.6
0
1
00103B1D
PlasmaDefender(GRA)
38
95
2.5
x1
38
20
1.9
0.3
SEC
32(16)
495
2
3000
1500
50
2
00090727xx{{#pad:853|6|0|left}}
Plasmapistol²(GRA)²
33
57.8
1.75
x1.5
33
30
1.1
0.5
SEC
32(16)
745
3
200
66.6
0
2
00004343xx{{#pad:855|6|0|left}}
Pulsegun⁴
5+250/+110⁴
5.17
1
x1
5
20
0.25
0.1
SEC
25(5)
495
2
1800
900
25
2
00090A6B
Rechargerpistol
18
90
5
x1.2
18
13
1.38
0.1
Microfusionbreeder
20
1495
7
2700
385.7
50
2
0009071F
MFHyperbreederAlpha²
25
175
7
x2
25
20
1.25
1.0
Microfusionbreeder
10
3995
7
8900
1271.4
50
2
xx{{#pad:000802|6|0|left}}
Sonicemitter-Gabriel'sbark²⁴
55+20⁴
56.9
1.03
x1
25
30
1.83
0.1
SEC
24(12)
495
2
3500
1750
50
2
xx{{#pad:00e37e|6|0|left}}
Sonicemitter-operasinger²⁴
55+20⁴
56.9
1.03
x1
25
30
1.83
0.1
SEC
24
495
2
3500
1750
50
2
xx{{#pad:00e1b8|6|0|left}}
Sonicemitter-revelation²⁴
31+20⁴
32.1
1.03
x1
18
30
1.03
0.1
SEC
24
495
2
3500
1750
50
2
xx{{#pad:00e381|6|0|left}}
Sonicemitter-robo-scorpion²⁴
65+20⁴
67.2
1.03
x1
30
30
2.16
0.1
SEC
24(8)
495
2
3500
1750
75
2
xx{{#pad:00e386|6|0|left}}
Sonicemitter-tarantula²⁴
60+20⁴
62.1
1.03
x1
30
30
2.0
0.1
SEC
24(8)
495
2
3500
1750
75
2
xx{{#pad:00e389|6|0|left}}
Uniqueweaponsarehighlightedwithadarkerbackground
¹MayonlybeacquirediftheplayerhaschosentheWildWastelandtrait.
²Improvedholdoutweapon:MaybeconcealedifSneak≥50.
³Frightensabominations.
⁴Doesbonusdamagetorobotsandpowerarmoredfoes.
能量步槍
Image
BaseID
Gaussrifle²
120
45
3
x2
60
40
3
0.03
MFC
5(1)
395
7
3000
429
75
5
0015837B
YCS/186¹²
140
52.5
3
x2
70
40
3.5
0.0275
MFC
4(1)
495
8
3000
375
75
5
0015B38D
Holorifle²
80
88.9
1.11
x1
80
30
2.67
0.4
MFC
4
495
8
3000
375
50
4
xx{{#pad:0092ef|6|0|left}}
LAER
65
162.5
2.5
x1.5
15
32
2
0.08
MFC
20
370
4
8000
2000
75
4
xx{{#pad:00b9cf|6|0|left}}
Elijah'sadvancedLAER
65
178.8
2.75
x1.5
15
32
2
0.08
MFC
15
245
4
8500
2125
75
4
xx{{#pad:015dd3|6|0|left}}
LaserRCW
15
135
9
x0.05
15
20
2.25
0.08
ECP
60
1995
4
2150
537
50
4
0009073B
Laserrifle
22
67.8
3.08
x1.5
22
18
1.22
0.025
MFC
24
620
8
800
100
25
3
00004336
AER14prototype
35
105
3
x2
35
20
1.75
0.0225
MFC
24(12)
495
8.5
2200
259
25
3
001479B3
VanGrafflaserrifle
15
46.2
3.08
x1.5
15
18
0.83
0.025
MFC
24
270
8
800
100
0
3
001251CD
Multiplasrifle
105(35x3)
105
1
x1
34
35
3
1.5
MFC
30(10)
245
7
2500
357
50
4
00121168
Plasmarifle
47
65.8
1.4
x2
47
30
1.57
0.2
MFC
24(12)
370
8
1300
163
25
3
00004344
VanGraffplasmarifle
32
44.8
1.4
x2
32
30
1.06
0.2
MFC
24(12)
370
8
1300
163
0
3
001251CC
Q-35mattermodulator
40
96
2.4
x2
62
28
1.43
0.2
MFC
12
1245
7
3000
429
25
2
000E6064
Rechargerrifle
12
51.1
4.3
x1.5
12
19
0.63
0.02
Microfusionbreeder
7
370
15
250
17
0
5
00121154
Tri-beamlaserrifle(GRA)
66(22x3)
180
2.73
x1.5
22
23
2.87
0.5
MFC
24(8)
245
9
4800
533
75
4
000E2BF4xx{{#pad:000854|6|0|left}}
Uniqueweaponsarehighlightedwithadarkerbackground
¹MayonlybeacquirediftheplayerhasnotchosentheWildWastelandtrait.
²ScopedbyDefault.
重型能量武器
Image
BaseID
Arcwelder
9+8/+4¹
72
8
x0.36
1
30
0.9
0.5
ECP
30
1245
15
3700
247
75
7
xx{{#pad:00766b|6|0|left}}
Flamer
16+2/5s
130
8
x0.42
1
50
1.6
0.5
Flamerfuel
60
995
15
2350
157
50
7
0000432D
CleansingFlame
15+10/6s
115
7
x1
1
55
4.1
1.5
Flamerfuel
100
1495
22
9500
432
50
7
xx{{#pad:00080b|6|0|left}}
Gatlinglaser
10
300
30
x0.02
10
30
4
0.6
ECP
240
7495
18
6800
378
100
8
0000432E
Sprtel-Wood9700
16
320
20
x0.04
16
30
4.3
0.5
ECP
90
4995
15
20000
1333
100
6
xx{{#pad:000803|6|0|left}}
Heavyincinerator
15+20+8/5s
148
4
x0.83
5
50
1.5
0.5
Flamerfuel
24
995
15
7200
480
100
8
000E2BFC
Incinerator
1+20+4/8s
46
2
x1.67
1
50
1.1
0.1
Flamerfuel
30
995
12
1300
108
25
6
000906DA
Plasmacaster
65
195
3
x1
65
25
2.6
0.7
MFC
10
395
20
7000
350
100
8
000906CF
TheSmittySpecial
35
245
7
x0.1
35
30
3.5
1.3
MFC
20
1095
20
20000
1000
100
8
xx{{#pad:00080a|6|0|left}}
Teslacannon
80+20/2s
127.4
1.34
x2
40
37
3.2
0.1
ECP
20(4)
395
8
8700
1088
100
8
000E2BEC
Elijah'sjury-riggedTeslacannon
85+20/2s
154.2
1.58
x2
45
37
3.4
0
ECP
30(6)
245
8
13500
1688
100
8
xx{{#pad:01199e|6|0|left}}
Tesla-Beatonprototype
90+25/2s
145.8
1.34
x2
45
37
3.8
0.08
ECP
24(4)
195
8
12525
1566
100
8
0015A47F
Uniqueweaponsarehighlightedwithadarkerbackground
¹Doesbonusdamagetorobotsandpowerarmoredfoes.
爆破武器
“Explosiveweaponsarebestusedwhendealingwithcrowdsorinsituationswhereprecisionisnotahighpriority."”—Fallout:NewVegasloadingscreen
發射器
Image
AOE
BaseID
25mmgrenadeAPW
2+50
550
130
2.5
25
2.1
0.7
25mm
6
745
8
4200
525
75
5
xx{{#pad:00081b|6|0|left}}
FatMan(GRA)
400+600
1700
275.2
1.58
65
15.4
0.5
Mininuke
1
495
30
6000
200
100
8
0000432Cxx{{#pad:ac3|6|0|left}}
Esther
475+600
1700
304.7
1.89
55
19.5
0.5
Mininuke
1
620
40
18000
450
100
8
xx{{#pad:000804|6|0|left}}
Grenademachinegun
0+50
550
150
3
50
1.0
1
25mmgrenade
30
995
15
5200
347
100
8
00090A6A
Mercy
5+100
750
325.5
3.1
50
2.1
1
40mmgrenade
18
2495
15
5200
347
100
8
0015FFF4
Grenadelauncher
30+100
750
57.4
0.6
35
3.71
0.7
40mmgrenade
4
495
12
4200
350
75
5
0007EA25
Grenaderifle
2+100
750
41.4
2.14
35
2.9
1
40mmgrenade
1
495
6
300
50
25
3
000FF576
GreatBeargrenaderifle
15+100
750
46.6
2.14
32
3.6
0.5
40mmgrenade
1
1245
5
950
190
25
3
xx{{#pad:0046c4|6|0|left}}
Mercenary'sgrenaderifle
2+100
750
41.4
2.14
35
2.9
1
40mmgrenade
1
495
5.5
300
55
0
3
001735E4
RedVictorygrenaderifle
2+100
750
44.1
3.21
29
3.5
0.5
40mmgrenade
1
620
4
950
238
25
3
xx{{#pad:0046c3|6|0|left}}
Thump-Thump
2+100
750
43.2
2.79
35
2.9
0.8
40mmgrenade
1
620
5.5
800
145
25
3
001429E2
Missilelauncher
125+200
1000
70.1
1.58
55
5.9
0.3
Missile
1
245
20
3900
195
75
6
00004340
Annabelle
150+200
1000
77.3
1.89
47
7.4
0.02
Missile
1
495
15
5200
347
75
5
00162019
RedGlare¹
20+40
500
240
4
25
2.4
0.5
Rocket
13
2245
20
15000
750
100
6
xx{{#pad:004c3c|6|0|left}}
Uniqueweaponsarehighlightedwithadarkerbackground
¹Scopedbydefault.
投擲武器
Image
AOE
BaseID
Dynamite²
1+75
750
30
0.4
24
3.17
0.3
25
83
0
1
000BA0F3
Firebomb²
1+20+4/8s
212
12.5
0.4
24
2.2
0.5
200
400
50
2
xx{{#pad:00bcb4|6|0|left}}
Flashbang²
1+0
768
0.65
0.65
24
0.04
0.5
50
100
50
4
xx{{#pad:004c35|6|0|left}}
Fraggrenade²
1+125
900
82.2
0.65
24
5.3
0.5
150
300
25
2
00004330
HolyFragGrenade³
1+800
1500
522.4
0.65
24
33.4
0.5
500
1000
0
2
0014EA5A
Incendiarygrenade
1+50+6/15s
450
39.3
0.65
24
5.87
0.5
200
400
50
2
0014DDDE
Long-fusedynamite²
1+75
750
30.8
0.4
24
3.17
0.3
25
83
0
1
00109A0C
MFCgrenade¹
1+75
600
49.6
0.65
35
2.17
0.5
15
30
25
2
xx{{#pad:0008c8|6|0|left}}
Nuka-grenade¹
1+350+2/5s
450
230.9
0.65
24
15.04
0.5
50
100
100
2
xx{{#pad:000818|6|0|left}}
Plasmagrenade²
1+225
450
147.4
0.65
24
9.4
0.5
300
600
75
2
00004332
Pulsegrenade²⁴
1+10+200/+80⁴
750
7.2
0.65
24
.45
0.5
40
80
50
2
00004331
Tingrenade¹
1+100
768
65.8
0.65
35
2.89
0.5
25
50
0
2
xx{{#pad:000814|6|0|left}}
Uniqueweaponsarehighlightedwithadarkerbackground
¹Normalholdoutweapon:MaybeconcealedregardlessofSneakskill.
²Improvedholdoutweapon:MaybeconcealedifSneak≥50
³MayonlybeacquirediftheplayerhaschosentheWildWastelandtrait.
⁴Doesbonusdamagetorobotsandpowerarmoredfoes.
埋放武器
Image
AOE
BaseID
Bottlecapmine²
1+200
256
35
5.74
0.5
150
300
0
1
0000433A
C-4plasticexplosive¹
1+250
512
24
10.45
0.5
1000
2000
50
1
001221C1
Demolitioncharge
2+100
192
38
2.68
1.5
75
50
0
1
xx{{#pad:01140b|6|0|left}}
Detonator¹
N/A
-
-
-
0.5
25
50
0
0
00130041
Fatmine
5+450
1400
35
13
3.25
275
84.62
50
3
xx{{#pad:000815|6|0|left}}
Fragmine
1+100
192
35
2.88
0.5
75
150
25
1
0000433C
Gasbomb
1+80
600
24
5.2
5
100
20
50
1
xx{{#pad:00c45d|6|0|left}}
MFCcluster¹²
1+(75x6)
600
35
12.9
0.5
110
220
50
2
xx{{#pad:0008c9|6|0|left}}
Plasmamine
1+150
192
35
4.31
0.5
300
600
75
2
0000433D
Powdercharge²
1+75
192
35
2.17
0.5
25
50
0
1
00109A0B
Pulsemine³
1+10+200/+80³
450
35
0.31
0.5
40
80
50
2
0000433E
Satchelcharge
1+250
384
35
7.17
0.75
125
166.66
50
4
xx{{#pad:0076e3|6|0|left}}
Timebomb²
1+150
1024
24
6.29
0.5
750
1500
50
1
0013D534
Timebomb,highyield²
1+400
1536
24
16.71
0.5
750
1500
50
1
xx{{#pad:000811|6|0|left}}
¹Improvedholdoutweapon:MaybeconcealedifSneak≥50
²Custom-builtweapon
³Doesbonusdamagetorobotsandpowerarmoredfoes.
近戰
“MostMeleeWeaponsarecompletelysilent,makingthemexcellentstealthweapons.”—Fallout:NewVegasloadingscreen
銳器
Image
BaseID
Bowieknife²
23
79.6
3.46
x1.5
35
20
2.3
495
1
1000
1000
75
3
xx{{#pad:0046c7|6|0|left}}
Blood-Nap²
30
110.8
3.69
x1.5
45
17
3.5
495
1
2000
2000
50
4
xx{{#pad:00a606|6|0|left}}
Bumpersword
32
45.5
1.42
x1
32
38
1.68
1495
12
2500
208
50
8
000CD50D
BladeoftheEast
65+2/10s
104.6
1.58
x1
30
35
4.3
3995
12
45
3.8
100
9
00143FBA
BladeoftheWest
60
127.9
2.13
x1.5
30
29
4.1
745
12
5700
475
100
9
xx{{#pad:008b05|6|0|left}}
Chainsaw³(GRA)
80
80
1
x1
8
65
2.5
7995
20
2800
140
75
7
0015FE44xx{{#pad:851|6|0|left}}
Cleaver²
7
17.8
2.54
x1
7
22
0.6
1245
2
20
10
0
2
00109A0A
Chopper²
14
54.9
3.92
x2
14
22
1.3
1245
2
800
400
0
2
0014D2AA
Combatknife²
15
48.5
3.23
x2
15
17
1.8
445
1
500
500
50
3
00004326
Chance'sknife²
22
91.4
4.15
x2
22
17
2.6
445
1
900
900
50
3
00162C92
Cosmicknife¹
12
36
3
x1
12
20
1.2
745
1
35
35
0
1
xx{{#pad:00bd09|6|0|left}}
Cosmicknifeclean¹
15
45
3
x1.2
15
20
1.5
995
1
50
50
0
1
xx{{#pad:012209|6|0|left}}
Cosmicknifesuper-heated¹
14
42
3
x5
14
20
1.4
745
1
50
50
0
1
xx{{#pad:010589|6|0|left}}
Fireaxe
55
86.8
1.58
x1
27
22
5.0
995
8
2500
313
75
5
0011A8B9
Knock-Knock
66
118.8
1.8
x1
33
21
6.3
545
8
3200
400
75
5
00156F7C
Hatchet²
16
40.6
2.54
x1
16
22
1.5
1495
2
75
37.5
25
2
0011A8E4
Katana
22
71.1
3.23
x2
22
21
2.1
995
3
2500
833
75
4
xx{{#pad:000817|6|0|left}}
Knife¹
8
24
3
x1
8
20
0.8
745
1
20
20
0
1
00004334
Knifespear
20
37.9
1.89
x1
20
35
1.1
1995
3
55
18.3
25
2
xx{{#pad:000fbe|6|0|left}}
Knifespearclean
25
47.4
1.89
x1.2
25
35
1.4
1995
3
55
18.3
25
2
xx{{#pad:012208|6|0|left}}
Machete
11
33
3
x1.5
11
20
1.1
245
2
50
25
25
3
000CE569
Broadmachete
15
48.5
3.23
x2
15
17
1.8
370
1
75
75
0
3
001735E5
Liberator
18
62.3
3.46
x3
18
18
2.0
370
2
1000
500
25
3
00127E45
Machetegladius
28
84
3
x1.5
28
20
2.8
370
2
1000
500
25
4
0015430B
Protonaxe⁵
50+50/+20⁵
90.8
1.82
x1
25
22
4.5
995
8
3500
437.5
50
5
xx{{#pad:016a4b|6|0|left}}
Protonicinversalaxe⁵
58+50/+20⁵
105.3
1.82
x1
45
25
4.6
1245
8
4000
500
55
5
xx{{#pad:009701|6|0|left}}
Ripper²³(GRA)
50
50
1
x1
5
65
1.5
5995
6
1200
200
50
3
00004349xx{{#pad:857|6|0|left}}
Shishkebab
40+2/5s
94.3
2.31
x2
20
28
3.2
2495
3
2500
833.3
75
6
0000434E
Gehenna
42+5/5s
121.3
2.77
x2
21
25
4.4
1995
3
12000
4000
75
6
xx{{#pad:00080f|6|0|left}}
Straightrazor¹
5
18.5
3.69
x2
10
18
0.6
370
1
35
35
0
1
000F0F04
Figaro¹
8
33.2
4.15
x4
16
17
0.9
445
1
400
400
0
1
0014D2A7
Switchblade¹
7
14
2
x2
11
18
0.8
495
1
35
35
25
1
000289C3
Thermiclance³
100
100
1
x1
10
65
3.1
9995
20
5500
275
100
7
0015C881
Uniqueweaponsarehighlightedwithadarkerbackground
¹Normalholdoutweapon:MaybeconcealedregardlessofSneakskill.
²Improvedholdoutweapon:MaybeconcealedifSneak≥50.
³IgnoresDR/DT.
⁴IncludesdoublenormalweapondamageinV.A.T.S.
⁵Doesbonusdamagetorobotsandpowerarmoredfoes.
鈍器
Image
BaseID
9iron
17
40.3
2.37
x1
17
22
1.5
295
3
55
18
25
2
000FC335
Nephi'sgolfdriver
30
71.1
2.37
x1.2
30
21
2.9
245
1
500
500
25
2
000F56F6
Baseballbat(GRA)
22
36.3
1.65
x1
22
25
1.8
1995
3
250
83.3
25
4
0000421Cxx{{#pad:84c|6|0|left}}
Cattleprod
5
11.5
2.3
x2
5
28
0.36
2495
3
450
150
75
4
0013316D
Dresscane
22
50.8
2.3
x1
35
27
1.63
245
3
40
13.3
50
2
0011A8A0
Leadpipe¹
22
55.8
2.54
x1
22
24
1.8
245
3
75
25
50
5
00004337
TheHumbleCudgel¹
26
72
2.77
x1
26
21
2.5
370
3
350
116.7
50
5
00157BCA
Nailboard
25
35.5
1.4
x0
25
27
1.85
295
4
250
62.5
25
7
000A01DD
Poolcue
15
22.5
1.5
x0
15
27
1.1
245
1
15
15
0
2
00004346
OldGlory
45
85.3
1.89
x1.5
80
22
4.1
1245
8
2500
312.5
50
7
xx{{#pad:0076e0|6|0|left}}
Policebaton¹
10
27.7
2.8
x1
10
23
0.87
1245
2
70
35
0
1
00004345
Rebarclub
42
50.4
1.2
x0.5
24
40
2.1
1245
9
500
56
50
9
000CD50E
NukaBreaker
50
75.8
1.52
x2
50
35
2.86
995
8
7800
975
50
9
xx{{#pad:000807|6|0|left}}
Rollingpin
3
5.2
1.7
x0
8
24
0.25
495
1
10
10
0
2
000B2943
Shovel
12
20.8
1.7
x3
20
28
0.86
1495
3
55
18
0
3
0011E46F
Sledgehammer
24
45.5
1.9
x1
24
38
1.26
745
12
130
11
50
7
00004351
Supersledge
70
105
1.5
x1
35
38
3.68
495
20
5800
290
100
8
00004352
Oh,Baby!
80
138.9
1.74
x1
40
35
4.57
495
20
6200
310
100
8
00156968
Tireiron¹
15
34.6
2.3
x1
15
27
1.11
995
3
40
13
0
3
00004328
Warclub¹
19
57
3
x1
19
21
1.81
995
3
75
25
25
2
xx{{#pad:00bcb5|6|0|left}}
X-2antenna³
65+50/+20³
70.4
1.1
x1
23
22
5.91
620
15
6000
400
75
7
xx{{#pad:00c297|6|0|left}}
Uniqueweaponsarehighlightedwithadarkerbackground
¹Improvedholdoutweapon:MaybeconcealedifSneak≥50
²IncludesdoublenormalweapondamageinV.A.T.S.
³Doesbonusdamagetorobotsandpowerarmoredfoes.
投擲物
Image
BaseID
Protonthrowingaxe²
40+50/+20²
32.2
0.8
x1
29
20
5.5
0
1
100
100
25
1
xx{{#pad:00bb5e|6|0|left}}
Protonicinversalthrowingaxe²
60+50/+20²
52.7
.88
x1
29
22
5.5
0
1
200
200
25
1
xx{{#pad:00bb5f|6|0|left}}
Throwinghatchet
20
17.6
0.88
x1
20
22
1.8
0
2
20
10
25
1
0014DE1D
Throwingknife¹
15
48.2
3.2
x2
15
20
1.5
0
0.5
20
40
0
1
00161246
Throwingknifespear
42
20.2
0.48
x1
42
28
3.0
0
0.65
25
38.5
25
1
xx{{#pad:00119e|6|0|left}}
Throwingspear
50
30
0.6
x1
50
24
4.2
0
0.5
25
50
25
1
0014D2AC
Tomahawk
30
19.8
0.66
x1
30
23
2.6
0
0.5
75
37.5
50
3
xx{{#pad:00bcb6|6|0|left}}
¹Normalholdoutweapon:MaybeconcealedregardlessofSneakskill.
²Doesbonusdamagetorobotsandpowerarmoredfoes.
肉搏武器
Image
BaseID
Ballisticfist
80
87.3
1.09
x1
80
28
5.7
395
6
7800
1300
100
9
0015BA03
Two-StepGoodbye²
70
76.4
1.09
x4
10+175
28
5.0
395
6
20000
3333
100
9
xx{{#pad:000809|6|0|left}}
Beartrapfist
27
29.5
1.09
x1
27
28
1.9
395
6
800
150
50
5
xx{{#pad:00119d|6|0|left}}
Bladedgauntlet
25
39.1
1.57
x2
40
26
1.9
295
10
200
20
25
5
001519E0
CramOpener
28
47.5
1.7
x2
44
26
2.2
370
10
800
80
25
5
00151D0C
Boxinggloves
1
1.3
1.26
x1
1
28
0.1
995
6
100
16.7
0
1
000E5391
GoldenGloves
1
1.3
1.26
x2
1
28
0.1
1245
6
100
16.7
0
1
000E58BB
Boxingtape
4
5.1
1.26
x1
4
28
0.3
2495
0.25
100
400
0
1
0012D852
Brassknuckles¹
18
36.9
2.05
x1
18
18
2.0
995
1
120
120
25
2
00004324
Displacerglove
50
68.2
1.36
x1
50
28
3.6
495
6
3500
583.3
100
4
00155E66
Pushy
60
88.4
1.47
x1
60
28
4.3
595
6
4200
700
100
2
00155E6D
Dogtagfist³
20
31.6
1.58
x1
20
35
1.1
495
3
50
16.7
0
1
00146C79
RecompenseoftheFallen
25
47.4
1.89
x1
25
35
1.4
745
3
250
83.3
0
1
0012ADB8
FistofRawrFistoftheNorthRawr
50
97.8
1.96
x2
75
24
4.17
445
10
6200
620
100
6
xx{{#pad:00ca89|6|0|left}}xx{{#pad:00ca88|6|0|left}}
Industrialhand²⁵
50
160
3.2
x1
40
65
1.5
7995
10
2500
250
75
7
xx{{#pad:008cb9|6|0|left}}
Mantisgauntlet
30
60.7
2.02
x3
30
22
2.7
245
10
750
75
75
4
001524B3
EmbraceoftheMantisKing!
42
65.7
1.57
x3
64
25
3.4
395
12
8500
708.3
75
4
xx{{#pad:000808|6|0|left}}
Powerfist²(GRA)
40
43.6
1.09
x1
40
28
2.9
395
6
800
133.3
50
5
00004347xx{{#pad:856|6|0|left}}
Saturnitefist²
35
63
1.8
x1
35
25
2.8
795
4
1600
400
45
4
xx{{#pad:00f806|6|0|left}}
Saturnitefistsuper-heated²
55
90.8
1.65
x1
55+2/5s
25
4.4
595
4
2400
600
55
5
xx{{#pad:00f83c|6|0|left}}
GreasedLightning²
32
96
3
x1
32
28
2.3
995
6
15000
2500
50
5
xx{{#pad:000810|6|0|left}}
Salt-Upon-Wounds'powerfist²
45+3/10s
64.4
1.36
x1
45
25
4.8
495
6
2500
416.6
50
6
xx{{#pad:00a38d|6|0|left}}
Scientistglove²
21
28.6
1.36
x1.5
5
28
1.5
245
2
500
250
25
2
xx{{#pad:009ffd|6|0|left}}
Corrosiveglove²
21
22.9
1.09
x1
5+2/10s
28
1.5
745
4
1500
375
55
2
xx{{#pad:00a130|6|0|left}}
Sterilizerglove²
21
28.6
1.36
x1
5+2/5s
28
1.5
995
3
1500
500
55
2
xx{{#pad:00a135|6|0|left}}
Dr.Klein'sglove²
34-5EW/30s-2ST/30s
46.4
1.36
x1
5-1ST/30s-1DT/60s
18
3.8
495
4
2500
625
45
3
xx{{#pad:00a13e|6|0|left}}
Dr.Mobius'glove²
28-5EW/30s-2ST/30s
38.2
1.36
x2
5KnockbackFrenzy
15
3.7
495
3
3500
1166
35
2
xx{{#pad:00a138|6|0|left}}
Spikedknuckles¹
25
59.2
2.37
x1
25
19
2.6
1495
1
500
500
50
3
00004354
LoveandHate¹
30
75.8
2.53
x1
30
19
3.2
1495
1
750
750
50
3
001568E6
Yaoguaigauntlet²⁵
20
32.6
1.63
x2.5
30
22
1.8
2995
10
150
15
50
4
xx{{#pad:00bcb7|6|0|left}}
She'sEmbrace²⁵
25
44
1.76
x3
37
20
2.5
4495
10
420
42
50
4
xx{{#pad:00bcb8|6|0|left}}
Zapglove⁴
35+50/+20⁴
57.3
1.64
x1
35
28
2.5
495
6
5200
866.7
75
4
0015BA78
PaladinToaster⁴
41+50/+20⁴
67.1
1.64
x1
41
28
2.9
395
6
6800
1133.3
75
4
0015BA72
Uniqueweaponsarehighlightedwithadarkerbackground
¹Normalholdoutweapon:MaybeconcealedregardlessofSneakskill.
²Improvedholdoutweapon:MaybeconcealedifSneak≥50.
³IncludesdoublenormalweapondamageinV.A.T.S.
⁴Doesbonusdamagetorobotsandpowerarmoredfoes.
⁵IgnoresDR/DT.
其它
Image
BaseID
BigMountainTransportalponder!
-
-
-
x1
-
24
-
-
-
-
995
-
-
-
0
0
xx{{#pad:00e1b0|6|0|left}}
Binoculars
-
-
-
-
-
-
-
-
-
-
-
1.5
50
33.3
0
0
000E6346
CodacR9000
-
-
2.5
x0
65
1000
-
0.3
Camerafilm
24
-
0
150
∞
0
0
0011A208
Laserdetonator
-
-
0.1
-
-
-
-
-
Microfusionbreeder
1
49995
-
-
-
0
0
xx{{#pad:007670|6|0|left}}
Questitemsarehighlightedwithadarkerbackground
未採用武器
刪減內容
Image
BaseID
Deathclawgauntlet
20
32.6
1.6
x5
30
26
1.5
-
-
-
2995
10
150
15
100
6
0000432B
DebugMegaPistol
9999
31247
3.1
x1
9
17
588.2
0.7
9mmround
13
1120
1.5
100
66.7
0
2
001465A6
Double-barrelshotgun
?
?
?
x?
?
?
?
?
?
?
?
?
?
?
?
?
00??????
Gasgrenade
1
-
0.7
x1
0
24
0.04
-
-
-
-
0.5
25
50
0
2
0012701F
Oliveranti-materielrifle
150
67.2
0.4
x1
80
25
6
0
.50MG
8
870
20
5600
280
100
6
001724F2
Plasmariflealwayscrit
45(9x5)
180
1
x100
44
25
1.8
0.2
MFC
12
4495
8
1800
225
0
0
000F7EAE
Plasmarifleweak
3
12
4
x2
44
25
0.12
0.2
MFC
12
4495
8
1800
225
0
0
000CDA5C
Poisonedhatchet
30
19.8
0.7
x1
30
23
2.6
-
-
-
4995
0.5
75
150
50
3
xx{{#pad:00f91a|6|0|left}}
Poisonedmantisgauntlet
30
60.6
2
x3
30
22
2.7
-
-
-
245
10
150
15
75
4
xx{{#pad:010e5d|6|0|left}}
Slave'sBurden
16
25.3
1.6
x4
1
0
-
-
-
-
-
400
2350
5.875
1
7
00171B48
Starlet'shandwraps
15
18.9
1.3
X1
30
28
1.1
-
-
-
24995
6
100
16.66
0
1
xx{{#pad:00e8a4|6|0|left}}
Stunbaton
12
27
2.3
x1
8
5
4.8
-
-
-
495
1
110
110
0
0
00166B95
Stungrenade
1+15
11.2
0.7
x1
0
24
0.67
-
-
-
-
0.5
50
100
25
2
0014DDDF
TheDisintegrator
1000
3818
3.8
x100
22
17
58.8
0
MFC
255
4995
8
1000
125
0
0
000F82AA
TheFaderator¹
120
20160
168
x0.01
60
4
360
0.3
MFC/Microfusionbreeder
255
3995
7
3000
429
25
3
xx{{#pad:000800|6|0|left}}
¹Availableinalladd-onsexceptCourier'sStash.
NPC武器
Image
BaseID
ArcadeGannon'sRipper
50
50
1
x1
5
45
2.2
-
-
-
5995
6
100
16.7
75
3
00176E5D
Boone'sscopedhuntingrifle
52
41.1
0.8
x0.25
15
40
1.3
0.015
MCA
5
1495
6
2600
433.3
50
6
000CE549
Follows-Chalk's.45Autopistol
29
79.8
2.8
x1
29
17
1.7
0.8
MCA
7
745
1.5
100
66.6
25
3
xx{{#pad:00e8ef|6|0|left}}
Follows-Chalk'swarclub
24
83
3.5
x1
24
21
2.3
-
-
-
995
3
75
25
25
2
xx{{#pad:00e8ee|6|0|left}}
Joshua'sPistolWhippin'.45
20
46.2
2.3
x2
20
24
1.6
-
-
-
495
1
10
10
0
2
xx{{#pad:010E1F|6|0|left}}
Lily'sassaultcarbine
18
216
12
x0.08
18
20
0.9
4.8
MCA
24
3745
6
3950
658.3
75
3
00174093
Lily'sgauntlet
20
21.8
1.1
x1
20
28
1.4
-
-
-
2495
6
100
16.7
0
8
00105CF6
Lily'sVertibirdblade
24
43.2
1.8
x1
24
38
1.3
-
-
-
4995
12
130
10.83
0
9
00105CF5
MysteriousStranger's.44Magnum
9000
16875
1.9
x100
9000
0
-
0
.44Magnumround
6
4995
3
0
0
0
0
00050F92
MissFortune'sBadLuckBringer
10
18.8
1.9
x1
10
0
-
0
.44Magnumround
6
4995
3
0
0
0
0
0013568B
Meansupersledge
85
127.5
1.5
x1
40
38
4.5
-
-
-
3745
20
180
9
100
8
0013E540
Poisonedbladedgauntlet
25
39
1.6
x2
40
26
1.9
-
-
-
295
10
200
20
25
5
xx{{#pad:010e5e|6|0|left}}
Poisonedcleaver
7
17.8
2.5
x1
7
22
0.6
-
-
-
1245
2
2
1
0
2
xx{{#pad:00f91c|6|0|left}}
Poisonedfireaxe
55
82.5
1.5
x1
27
22
5
-
-
-
995
8
2500
312.5
75
5
xx{{#pad:00f919|6|0|left}}
Poisonedmachete
11
33
3
x1.5
11
20
1.1
-
-
-
245
2
50
25
25
3
xx{{#pad:00f91b|6|0|left}}
Poisonedthrowingspear
35
21
0.6
x1
7
24
2.9
-
-
-
4995
0.5
25
50
25
1
xx{{#pad:00f91e|6|0|left}}
WakingCloud'syaoguaigauntlet
20
40
2
x2.5
30
22
1.8
-
-
-
2995
10
150
15
50
4
xx{{#pad:00e8f0|6|0|left}}
幕後
Specificrifles
“Eventhe"max"rangesofsightinF:NVareactuallyveryshortforfirearmsintherealworld.Takeoneofthelongestshotsinthegame:hittingAureliusofPhoenixatCottonwoodCovefromtheSniper'sNest(wheretheGobiCampaignScoutRifleisfound).Wecalculateditoutandthat'sunder200yards,Ithink.Apparentdistancesareskewedintheenginebecausethefieldofviewis70degreesbydefault.”—J.E.Sawyer
“Ingeneral,Iprefertogiveweaponsfunctionalnamesandavoidgettingwrappedupinspecificdesignationsusedbymanufacturersorthemilitary.Becauseourweaponsmust,fortechnicalreasons,occasionallydifferfunctionallyfromtheweaponsuponwhichtheyarebased(differentcaliber,charginghandleplacement,receiverheight,stockshape/length,etc.)givingthemamoreutilitariannamehelpsnegatesomeofthepotentialpedantryoverthosedeviations.
TherearenoAR-15s,ColtCommandos,BrowningHi-Powers,BFRs,M1Garands,Winchester1886s,1887s,or1892sinFallout:NewVegas--justServiceRifles,AssaultCarbines,9mmPistols,HuntingRevolvers,ThisMachine,BrushGuns,Lever-ActionShotguns,andCowboyRepeaters.
That'salsowhytherearenoM1911sorThompsonsinHonestHearts,butyou'llfindplentyof.45AutoPistolsand.45AutoSubmachineGuns.”
“OneofObsidian'sprogrammerswasatankdriverintheU.S.Army,stationedinGermanyandlaterdeployedtoIraqintheearly90s.Hisissuedsidearmwasabeat-to-hellIthacaM1911.IfyouknowyourM1911history,thatshouldgiveyouanideaofhowolditwas.”—J.E.Sawyer,respondingtoaquestionwhetherweaponsinNewVegaswouldreallyworkduetoage
“Nah,I’msatisfiedwiththem.Fallout1and2delvedinto90sweaponsdesigns(e.g.theP90c)andthemid-90siswhentheM4/Picatinnyrailsenteredthescene.TherearealotofriflesinF:NVandIthinkthemoremodernappearanceofthemarksmancarbineandassaultcarbinehelpvisuallydistinguishthemfromtherestofthelineupinagoodway.”—J.E.Sawyer,respondingtoaquestiononifhewouldchangetheAssaultCarbineorMarksmanRifle.
Generalimplementation
“Theprocesswasiterativeandwentthroughalotofrevisions.TherewereafewquestionsIaskedfordecidingwhatwouldgetincludedandwhatwouldnot:
WhatareiconicFalloutweaponsthatshouldreturn?
Inmymind,the10mmpistolandSMGhadtoreturn,asdidtheminigun,sawed-offshotgun,flamer,andafewotherchoiceweapon.
Whatareplayers』role-playingexpectationswithinthissettingandwhatweaponswillhelptheexpressionofthoseroles?
Wecan’taccountforeverytypeofcharacteraplayermightimagine,butweknewalotofpeoplewouldwanttobea)MadMaxb)post-apocalypticcowboy/cowgirlc)wackybazingasciencepersond)agromilitaryoperatore)sneakthiefstealthmurderer.
Supportingthoseconceptsthroughoutthegamenecessitatedanarrayofthematicallyappropriateequipmentoptionsthatwasavailablefromthebeginningandallowedforpowergrowththroughtheendgame.That’swhyyoucanuserevolversandleveractionriflesfromthefirsttwohours(.357RevolverandCowboyRepeater)throughtheBattleofHooverDam(HuntingRevolverandBrushGun).
Whatweaponssharecommonammunitiontypestoavoidresource/lootproblems?
Thereareonlyafewweaponsthatuseanammotypethatisn’tusedelsewhere.Western-styleweaponsmakesomeofthateasysincealotofrevolversandlever-actionriflesusedthesamerimmedammotypes.Ammotypeslike.22and.308,werealsoeasytouseinmultipleweapons.
Whatareweaponswithdistinctive/iconiclooksthatcanstandoutfromeachother?
Serviceandbattleriflesarebasedondistinctivehistoricalweapons,theslim9mmpistoliseasytodistinguishfromthebulky10mm,andeventhelever-actionsarerelativelyeasytodistinguishfromthebolt-actionandsniperrifles.
Whatareweaponsthatcanbemodifiedindistinctivelydifferentwaysfromeachothertoallowfororthogonalgrowthwithinasubtypeofweapons(e.g.lever-actionrifles).
Ifallweaponsofacertaintypecanbemodifiedinthesameway,upgradingthoseweaponsbecomeslessinteresting,especiallysinceweexpectplayerstostickwiththematicallyconsistentweapons(notalways,ofcourse,but…).Thisiswhythecowboyrepeaterandbrushgunfeaturetopeject:itprohibitstheusetop-mountedscopes,allowingthetrailcarbinetobemodifiedinawaythattheothertwolever-actionscannot.Theuniquecowboyrepeaterdoeshaveascope,butit’saside-mountedscope,liketheoneusedbyClintEastwoodinTheGood,theBad,andtheUgly.
Whataredifferentammosubtypesthatcanbeusedthatofferdistinctlydifferentpropertiesfromeachothertoallowforanotheraxisofdifferentiation.
Differentammotypeshavedifferentvariants.Thisisnotonlytruewithinacategory(e.g.revolver/lever-actionrimmedrounds)butofcoursebetweencategories.InF:NV,youcan’tgetarmor-piercingroundsinalever-actionorarevolver–exceptforThatGun/the5.56mmpistol.Weaponsthatfire.44magnumcanalsofire.44special.Similarly,.357magnumweaponscanfire.38special,but.44magnumalsohasasemi-wadcuttervariant,while.357magnumhasajacketedflatpointvariant.Thedifferencesareminor,butsignificantenoughtomakeadifferencetoplayerswhowanttofiddlearoundwithammosubtypes.”—J.E.Sawyer,FrogHelmsFanClub
“Ididn’tthinkofmakingtheF:NVgunsdifferfromF3asmuchasItriedtoreturntowhatIbelievedwasthespiritofFallout1&2guns:amixofcommonreal-worldguns,somereal-worldnicheguns,andsomecompletelyfictionalguns.
IalsofeltlikeFallout1(especially)hadgreatgunprogression.IreallylikedhoweventhoughtheDesertEagle.44didmoredamagethanthe10mmpistol,ithadalowerammocap.Also,becausethe.44Magnumammoisrelativelyrare(IIRC)whenyougetthefirstDEfromGarl,itpromotesmoredeliberate,considereduseoftheweaponandsuggestskeepingthe10mmpistolaroundasbackup.Thatsortofoverlapping/orthogonalprogressionisgreatandItriedtoachieveitinF:NV.Ialwaystriedtomakethe「upgrade」ofaweaponhaveonethingthatwasobviouslyinferiorto/differentfromthepreviousversion.Withthe.357MagnumRevolverand.44MagnumRevolver,the.357isslightlymoreaccurateandcanneversufferamalfunction/jam.
F3didsomethingswithammotypesthatIunderstandandappreciatefromagamedesignperspectivebutIfeltcontrastedtoomuchfromreal-worldweapon/ammodesign.Thefactthatahandgunandariflesharedanammotypeisniceforgameplay,but.32isanoddcalibertouseforanumberofreasons.Oneofthethingsthatbotheredmemostwastheuseofasimilarammotypeinarevolver(typicallyusingrimmedcartridges)andabolt-actionrifle(typicallyusingrimlesscartridgesandheadspacingatthefrontofthecartridge).BecauseIlikedamore(American)westernaestheticforF:NV,Idecidedtouserimmed「cowboycartridges」forrevolversandlever-actionrifles.Thiswasextremelycommonbackinthedayandcanstillbedonewithmodernrevolversandlever-actionsinthesamecaliber.Thehuntingrifle(.32inF3)wentto.308,whichwereservedforhigh-poweredriflesanddidn’tuseinhandguns.
Ingeneral,whenweusedreal-worldweaponsandammotypes,Itriedtogowithonesordinarypeople(well,Americans,anyway)werefamiliarwith:.22LR9mm,10mm,.357Magnum,.44Magnum,5.56mm,.308,.50MG.Theonesthatweremadeup(12.7mm)orlessfamiliar(.45-70Gov’t)weregenerallyreservedforlaterweapons.
Thereal-worldweaponswerealsosortofa「greatesthits」list:the9mmbasedontheBrowningHi-Power,the.357basedontheColtSAA,etc.-classicdesignsforpeoplefamiliarwiththemthatlookedgreatforplayerswhoweren’tfamiliarwiththem.Attimeswehadtoadjustthedesignforanimation/gameplaypurposes,e.g.theAutomaticRifleinDeadMoneyisrecognizableassomekindofBARknockoff,butitdiffersinsomesignificantways.
Ibasedtheanti-materielrifleontheHécateIIbecausehonestlyIwas/amsickofseeingBarrettsingamesandIthinktheHécateIIlooksbetter.”—J.E.Sawyer,FrogHelmsFanClub
“CanIaskwhyyoudon'tusetheoriginalweapons'actualnames?LikewhydoyoucalltheM16a"ServiceRifle"?Isitduetoliscencingissues?JoshuaSawyer:It'spartiallyforthatandalsobecausetheyaren't"really"thoseweapons.Wetakelibertiesforanimationandaestheticreasons.Ratherthanprovokeplayersintodebatinghow"legit"aweaponis,I'dratherjustgiveweaponsafunctionalnamethatgetsthebasicideaacrossandleaveitatthat.”—JoshSawyerFormspringanswers
“200yearsoldrifles?Iknownothingofguns,butisthislike,somethingthathappens,orjuststretchingrealityforthesakeofthesetting?JoshuaSawyer:Isthishonestlythefirsttimeyou'veconsideredthatmanyofthefirearmsinFalloutweremadePre-War?Comeon.
EDIT:Re-readingmyresponse,itsoundsrude.Apologies.I'mnotsureifthisisagenuineordisingenuousquestion,partiallybecausethemajorityofquestionsareanonymous.
ThemajorityoffirearmsinuseintheFalloutsettingarelikelyPre-Warinmanufacture.Thingsthatwouldmakeconventionalfirearmsstopworking:rust(seizing),dryrot(anythingwoodorrubber),alkalinecorrosion/buildup(anythingwithbatteries).
Alotoffirearms(andotherthings,butespeciallyfirearms)putinlong-termstoragearecoatedinasubstancecalledcosmolinethatcanpreventrust(andotherprocesses)foralongtime.It'sunlikelythatalloftheweaponsinFalloutwerecoatedforstorage,soit'sjustahand-waveofthesetting.”—JoshSawyerFormspringanswers
“Whomadeupalloftheenergyweapons?JoshuaSawyer:ItunedalloftheEWstats(toolowforalotofthem,unfortunately),buttheEWsweremodeledandtexturedmostlybyMitchAhlswede,PaulFish,andAaronBrown.”—JoshSawyerFormspringanswers
“WhydotheenergyweaponsintheFalloutseriestendtofirelikeconventionalautomaticweaponsratherthaneverusingacontinuousbeam?I'mthinkingspecificallyofgunslikethegatlinglaser,thatfiresaseriesofbeamsratherthanoneunbrokenone.JoshuaSawyer:Ithinkcontinuousbeamweaponsarecool.WeactuallytriedimplementingacontinuousbeamweaponinF:NVanditwasacolossalmess.Weputafairamountoftimeintoit,butitwascausingtremendousproblems,sowepulleditout.”—JoshSawyerFormspringanswers
Uniqueweapons
“Idecidedveryearlyonthatuniqueweaponsshouldatleasthaveuniquetexturesandsometimeshaveuniquemodels.Byaccountingforthisearlyindevelopment,productionwasabletoincorporateitintotheschedule.Mostuniquevariantsweretextured/modeledaroundthesametimeasthebaseweapon,IIRC.
Decidingwhatweaponswouldgetuniquevariantswasalittlemoredifficult.Thefirstconsiderationwastomakesuretheuniquesweren’tallbunchedupinonetypeofweapon,sothereshouldbeuniqueweaponsmoreorlessequallyspreadacrossdifferentcategories.
Afterthat,itwasmorearbitraryandbasedonfeeling/inspirationthananythingpractical.Ialwaysfiguredpeoplewouldwanttoseethereturnofthe.223pistol,aunique9mmpistolandsniperrifleseemedobvious,andwhenwemadeHonestHearts,notincludingaunique.45wouldhavebeenahighcrime.
Overtime,therewerealsogapsIsawthatbecameopportunitiesfornewuniques.TheSurvivalist’sRiflewascreatedtofillagapbetweenthesniperrifleandtheservicerifleandtogetmoreuseoutofthe12.7mmround.
WhenIstartedasagamedesigneratBlackIsle,IworkedontheoriginalIcewindDale.Weused(alotof)wordstotellthestoryofauniqueitem.Fallout:NewVegasdidn’thavetextdescriptionsforitems,sothestoryhadtobetoldthroughtheappearanceoftheweaponorarmoritself.DetailslikethewritingonALightShininginDarknessandtheSurvivalist’sRifleorthebitsandpiecesofinfothatcanbegleanedfromtheDesertRangerArmorareallpartofthat.Manyplayersnevernoticethem,oriftheydonoticethem,it’sjustpartoftheaestheticoftheitem,butforsomeplayers,thosedetailstellthestoryoftheitemandfillindetailsabouttheworldanditshistory.”—J.E.Sawyer,FrogHelmsFanClub
Bugs
Hasplatform::PCHasplatform::Playstation3Hasplatform::Xbox360Scopedgunswilloccasionallydisplayablank"computerterminal"screeninsteadofthescope.Thisbugcompletelyblockstheweapon'sviewwhenusingthe"scope".FixforthisbugfortheXbox360isclearingyoursystemscacheandreloadingthegame.Iteventually"goesaway"onitsown,orbyrestartingtheconsole,butthecauseforstart/endisnotyetdetermined.Thisalsomakesithardtouseaterminalsincenoscreenortextappearsunlessyouhavetheweaponout.ThiscanalsobesimilarwhenLockpickingasthetumblermaydisappear,althoughitisnotimpossibletostillattempttopickthelock,dependingonthedifficulty.[已驗證]
Hasplatform::Xbox360Canbefixedbymakinganewsaveandrestartingtheconsole.
Hasplatform::PCHasplatform::Xbox360Occasionallyweaponsdroppedbytheplayerwillhavethered"PressAtostealx"markingasiftheweaponwaspreviouslyowned,regardlessofwhetherornotiteverwasownedbyanNPC.Thiscanbefixedbyopeningtheconsole,clickingtheweapon,andtypingthe"setownership"command.[已驗證]
Hasplatform::PCHasplatform::Xbox360Withheavyenergyweaponsthatuseabackpackasanammunitionsupplyaswellasthekatanawithasheath,removingaweaponthathasonewillcauseittoremainonyourback.Thishappenswithmultiplebackpacks,sotheyclipthrougheachother.Thiscanbecorrectedbyequippingtheweaponthatcausedthis,thenunequippingit.[已驗證]
Hasplatform::PCHasplatform::Xbox360Sometimeswhenusingmeleeweapons,yougetbloodsplatterontheweaponandthebloodrefusestocomeoffoftheweapon.Youcanfixthisbyleavingthegameandcomingback.[已驗證]
Hasplatform::PCHasplatform::Xbox360Rarelytheweaponmodelscanbecomesmall.[已驗證]
Hasplatform::PCSometimes,whenyoufireuntilyouhavenoammoleft,thegunwillstillshakelikeitisshooting.Itwon'tmakeasoundorinflictanydamage.[已驗證]
圖例
槍枝
手槍
步槍
衝鋒鎗
霰彈槍
重型武器
能量武器
能量手槍
能量步槍
重型能量武器
爆炸類武器
投射類
投擲類
放置類
近戰武器
銳器
鈍器
投擲類
徒手武器
其他
不可用武器
刪減內容
NPC武器
武器代碼:D
異星死光槍:00004322
死亡抓護手:0000432b
聖光拷問者:0015ba72
電機拳套:0015ba78
奴隸的重負:00171b48
動力拳套2:00176e5a
破碎手雷:00004330
破片手雷:00176abb
電磁手雷:00004331
等離子手雷:00004332
嗡嗡據:0003bc6f
等離子地雷:0000433d
電磁地雷:0000433e
火藥藥包:00109a0b
十毫米衝鋒鎗:00004321
短管散彈槍:0000434c
十毫米手槍:0000434f
臂部雷射:000118b9e
電擊:00022ff1
等離子炮:0003954f
雷射:00050ed0
44馬格南左輪:00050f92
12.7毫米手槍:0008f213
狩獵左輪槍:0008f214
44麥格農左輪:0008f215
357麥格農左輪:0008f216
9毫米衝鋒鎗:0008f217
幸運手槍:000e2c86
萬斯的9毫米手槍:000e32f4
帶消聲器的22手槍:000e377a
望遠鏡:000e6346
瑪麗亞手槍:000e7655
衝鋒鎗;0010a709
不可思議的麥格農手槍:00127c6c
遊騎兵的紅木杉手槍(封面的那把左輪):00129a44
引爆裝置:00130041
調適用大手槍:001465a6
羅亞而的引爆裝置:0014c068
電擊2:00166b94
大山炮:001673cd
能量衝擊槍:001694df
10毫米手槍2:00176e5b
44麥格農左輪2:00176e57
雷射手槍:00004335
等離子手槍:00004343
充能手槍:0009071f
等離子護衛者:00090727
脈衝槍:00090a6b
嘩嘩槍:00103b1d
丟失的雷射手槍:0010a6fc
歐幾里德的C型探測手槍:0014eb3c
等離子護衛者:00174094
飛矛:0014d2ac
飛斧:0014de1d
飛刀:00161246
等離子步槍:00004344
狙擊步槍:00004353
雷射:0007b237
雷射2:0007b239
雷鳥機炮:00089c51
防暴散彈槍:0008ed0a
22消聲衝鋒鎗:0008f218
美國M4型突擊步槍(老式):0008f21e
5.56毫米重型機槍:000906df
雷射湯姆森:0009073b
Q-35物質調節器:000e6064
軍用步槍:000e9c3b
神槍手卡賓槍:00106fea
美國全民星卡賓槍:00106feb
充能步槍:00121154
多束等離子步槍:00121168
范丶格拉夫的等離子步槍:001251cc
12.7毫米衝鋒鎗:001429d1
戈壁戰役偵察步槍:001429e1
高斯步槍(神器):0015837b
老舊的高斯步槍(神器):0015b38d
突擊卡賓槍:00174093
火焰噴射器:0000432d
格林雷射炮:0000432e
轉輪機槍:0000433f
哨兵機器人的多管雷射槍:000389af
等離子重型發射器:000906cf
火球炮:000906da
榴彈機關炮:00090a6a
地獄火噴射器:000e2bfc
肩扛式飛彈:00010ba90
寬恕者:0015fff4
復仇者多管機槍:001629b6
炸藥:000ba0f3
炸藥2:0010108d
黃色炸藥(長引線):00109a0c
毒氣手雷:0012701f
燃燒手雷:0014ddde
神聖破片手雷:0014ea5a
C-4塑膠炸藥:001221c1
碎屍鋸:00004349
火焰刀:0000434e
飛彈發射器:00004340
頭部雷射:00018b9f
火焰噴射器:00039550
雷鳥轟擊炮:0003e5e2
飛彈發射器(型號2):00057e8f
輻射唾液:00058717
火焰噴射器(型號2):00078c60
火焰噴射器(型號3):0009e8df
迷魂槍:000bf5a4
特拉斯火炮:000e2bec
特斯拉火炮2:000e2bed
特拉斯火炮3:000e2bee
內利斯大炮:001003b1
損壞的飛彈發射器:001056d2
榴彈發射器:0010a70a
火蜥蜴吐息:00113248
輻射唾液2:0014f424
尖叫:0014f449
壁虎的火焰吐息:0014f474
特斯拉衝擊原型機:0015a47f
安娜貝勒發射器:00162019
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《輻射:新維加斯》物品
《輻射:新維加斯》武器
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