《輻射:新維加斯》武器 - Fallout Wiki

文章推薦指數: 80 %
投票人數:10人

對於全自動武器(突擊步槍、衝鋒鎗,轉輪機槍等等)而言,G.E.C.K.中的暴擊乘數被分到了射速一欄,因此全自動武器的 ... .44 magnum revolver (Fallout New Vegas).png ... Fallout中文維基 導覽 首頁 所有頁面 社區 近期網誌 Fallout系列 Fallout Fallout2 Fallout3 Fallout:NewVegas Fallout4 Fallout76 其他 社群 管理员 論壇 幫助 方針與指引 維基成就 FANDOM 遊戲 電影 電視 wiki 探索wiki 社群中心 建立wiki 註冊 尚未註冊? 登入 Advertisement 分類: Articleswithverifiedbugs、《輻射:新維加斯》物品、《輻射:新維加斯》武器 台灣正體 不转换 简体 繁體 大陆简体 香港繁體 澳門繁體 大马简体 新加坡简体 《輻射:新維加斯》武器 檢視原始碼 歷史 討論(0) 關於輻射:新維加斯中的特殊武器,參見輻射:新維加斯特殊武器。

本頁列出所有weapon在Fallout:NewVegas. 本頁未詳細描述內容。

詳情請參閱相關文章。

關於weapon在其他異塵餘生遊戲,請看"Weapon". 關於Fallout:NewVegas內容概述,請參照"Portal:Fallout:NewVegas."  圖標說明 -傷害:此項數據從G.E.C.K.中直接提取,表示每點擊一次滑鼠所造成的傷害。

對於大多數槍械來說,這就是一顆子彈,而對於霰彈槍來說,指的是一顆彈頭(內含數枚彈丸),對於雷射加特林來說是單束光線。

此項數據最適於用來對比步槍這樣的半自動武器,因為它可以直觀地展示出每次射擊所造成的傷害,而不必考慮換彈速度和射速。

-秒傷(DPS):在一秒內所持續造成的最大傷害值,通過時間段內射速造成的傷害來表達。

每次擊發後都需要換彈的武器在計算時會算入換彈時間,其餘武器則計算不含換彈時間在內的持續輸出效率。

-射速:每秒內所能射擊/攻擊的最大次數,此項數據不考慮換彈時間。

-散布:此項數據來源於G.E.C.K.內的「最小散布」一項(「散布」的說法未被啟用)。

它指的是遠程武器的精準程度。

如果姿態、武器技能和武器狀況都處於最理想情況,那麼數據為0就意味著武器的彈道將會是一條完美的直線。

只要數據大於0,那麼不論你的姿態、武器技能和武器狀況是什麼樣,都會按相應程度偏離或折射。

-暴擊乘數:「暴擊乘數」應用於你的遊戲角色的暴擊機率上。

該乘數會在你所發動的每一次攻擊次數中產生影響(比如從轉輪機槍中射出的每一枚5毫米子彈的彈頭)。

例如,如果你的遊戲角色的暴擊機率為5%,你所使用的武器的暴擊乘數是x2,那麼每次射擊都有5%x2=10%的暴擊機率。

對於全自動武器(突擊步槍、衝鋒鎗,轉輪機槍等等)而言,G.E.C.K.中的暴擊乘數被分到了射速一欄,因此全自動武器的乘數極小。

這是為了平衡彈頭數量和暴擊機率所做的設定。

要注意,使用全自動武器在V.A.T.S.模式下發動的單次攻擊只進行一次暴擊檢定,但暴擊傷害的加成會應用到該次攻擊的全部子彈上去。

-暴擊傷害:當你造成一次暴擊時所額外增加的傷害。

更具體說,潛行暴擊比普通暴擊所造成的傷害還要高一倍。

-行動點數(AP)消耗:在V.A.T.S.模式下每一次攻擊所消耗的行動點數。

-傷害範圍(AOE):爆破物在G.E.C.K.中以測量單位為準的爆炸範圍。

-耐久度:一把武器從滿生命值到最後完全損毀所能攻擊/射擊的最大次數。

-彈藥種類:武器所使用的彈藥種類。

-載彈量:武器所能承載的最大子彈數量。

換彈射擊數:一整支彈夾所能射出的最大次數。

-武器重量:換算為背負單位後的武器重量值。

-武器的瓶蓋價值:以瓶蓋為單位的武器基礎價值。

轉售的價格受交易技能的影響。

-重量價值比:以瓶蓋為單位的武器基礎價值與武器重量之比。

-技能要求:要不受任何懲罰地使用武器時對武器技能和技能等級的要求。

-力量要求:要不受任何懲罰地使用武器時對力量的要求。

目錄 1槍械 1.1手槍 1.2步槍 1.3衝鋒鎗 1.4霰彈槍 1.5重型武器 2能量武器 2.1能量手槍 2.2能量步槍 2.3重型能量武器 3爆破武器 3.1發射器 3.2投擲武器 3.3埋放武器 4近戰 4.1銳器 4.2鈍器 4.3投擲物 5肉搏武器 6其它 7未採用武器 7.1刪減內容 7.2NPC武器 8幕後 8.1Specificrifles 8.2Generalimplementation 8.3Uniqueweapons 9Bugs 9.1圖例 10槍枝 10.1手槍 10.2步槍 10.3衝鋒鎗 10.4霰彈槍 10.5重型武器 11能量武器 11.1能量手槍 11.2能量步槍 11.3重型能量武器 12爆炸類武器 12.1投射類 12.2投擲類 12.3放置類 13近戰武器 13.1銳器 13.2鈍器 13.3投擲類 13.4徒手武器 14其他 15不可用武器 15.1刪減內容 15.2NPC武器 16武器代碼:D 槍械 “槍械是莫哈維廢土上最常見的遠程武器。

他們的數量和種類繁多,而且彈藥也相對易於獲取。

”—輻射:新維加斯加載界面注釋 手槍 Image BaseID .357Magnumrevolver² 26 45.5 1.75 x1 26 26 1.0 0.5 .357Magnumround 6 995 2 110 55 0 3 0008F216 Lucky² 30 82.5 2.75 x2.5 30 17 1.76 0.3 .357Magnumround 6 1120 2.5 1500 600 0 3 000E2C86 .44Magnumrevolver² 36 67.5 1.875 x1 36 25 1.44 0.7 .44Magnumround 6 1245 3.5 2500 714.3 50 5 0008F215 MysteriousMagnum² 42 102.4 2.44 x1 42 22 1.91 0.5 .44Magnumround 6 745 4 3200 800 50 6 00127C6C .45Autopistol² 29 79.8 2.75 x1 29 17 1.7 0.8 .45Auto 7 745 1.5 1750 1166.7 25 3 xx{{#pad:008e1a|6|0|left}} ALightShininginDarkness² 33 144.4 4.38 x2 33 15 2.2 0.55 .45Auto 6 1245 1.2 4500 3750 75 3 xx{{#pad:009dbe|6|0|left}} 5.56mmpistol² 28 77 2.75 x2 28 21 1.33 0.6 5.56mmround 5 870 5 1200 240 50 6 xx{{#pad:000813|6|0|left}} ThatGun 30 90 3.0 x2.5 30 19 1.58 0.5 5.56mmround 5 1120 5 1750 350 50 6 00133058 9mmpistol² 16 50 3.13 x1 16 17 0.94 0.7 9mmround 13 745 1.5 100 66.7 0 2 000E3778 Maria² 20 75 3.75 x2 20 15 1.3 0.2 9mmround 13 995 1.5 1000 666.7 0 2 000E7655 10mmpistol² 22 60.5 2.75 x1 22 17 1.29 0.8 10mmround 12 395 3 750 250 25 4 0000434F Weathered10mmpistol 24 66 2.75 x1 24 17 1.41 0.8 10mmround 12 545 3 1200 400 0 4 001735D4 12.7mmpistol 40 110 2.75 x1 40 17 2.35 1.1 12.7mmround 7 395 3.5 4000 1142.9 75 7 0008F213 Li'lDevil¹ 45 146.3 3.25 x2 45 15 3.0 0.9 12.7mmround 7 595 3.2 16000 5000 75 8 xx{{#pad:000805|6|0|left}} Huntingrevolver(GRA) 58 87 1.5 x1 58 31 1.87 0.35 .45-70Gov't 5 545 4 3500 875 75 6 0008F214xx{{#pad:852|6|0|left}} RangerSequoia 62 104.6 1.69 x1.5 62 30 2.07 0.1 .45-70Gov't 5 395 4 1200 300 75 6 00129A44 Policepistol¹ 30 60 2.0 x1 45 19 1.58 0.5 .357Magnumround 6 1120 3 1000 333.3 0 4 xx{{#pad:00bbc2|6|0|left}} Silenced.22pistol¹ 9 31.5 3.5 x3 18 17 0.53 0.5 .22LRround 16 495 3 80 26.6 0 1 000E377A Uniqueweaponsarehighlightedwithadarkerbackground ¹Normalholdoutweapon:MaybeconcealedregardlessofSneakskill. ²Improvedholdoutweapon:MaybeconcealedifSneak≥50 步槍 Image BaseID Anti-materielrifle¹(GRA) 110 49.3 .45 x1 110 55/65 2/1.69 .015 .50MG 8 470 20 5600 280 100 8 0008F21Cxx{{#pad:84f|6|0|left}} Assaultcarbine(GRA) 13 156 12 x0.06 13 20 3.25 1.2 5mmround 24 3745 6 3950 658 75 3 0008F21Exx{{#pad:850|6|0|left}} Automaticrifle 40 240 6 x.18 40 35 2.28 2.5 .308round 20 995 16 4500 281 100 8 xx{{#pad:00a7a9|6|0|left}} Battlerifle(GRA) 48 92.6 1.93 x1 48 25 1.92 .55 .308round 8 1495 9.5 1500 158 75 6 xx{{#pad:000812|6|0|left}} ThisMachine 55 117.9 2.14 x1 55 22 2.5 .5 .308round 8 2995 9.5 2800 295 75 6 000F062B BBgun 4 6.2 1.54 x1 4 28 .14 .5 BB 100 245 2 36 18 0 1 00004323 AbileneKidLEBBgun 4 6.2 1.54 x1.5 70 28 .14 .5 BB 100 495 2 500 250 0 1 0015FF5D Brushgun 75 92.3 1.23 x1 75 33 2.27 .06 .45-70Gov't 6 745 5 4900 980 100 6 00121148 MedicineStick 78 108 1.38 x1 78 31 2.52 .06 .45-70Gov't 8 995 5.5 20000 3636 100 6 xx{{#pad:00080e|6|0|left}} Cowboyrepeater 32 54.2 1.69 x1.25 32 27 1.19 .06 .357Magnumround 7 595 5 800 160 25 4 0008F21A LaLongueCarabine¹ 35 75.4 2.15 x1.5 35 24 1.46 .05 .357Magnumround 11 745 5 1500 300 25 5 000F56F5 Huntingrifle 52 49.3 .95 x2 52 40 1.3 .01 .308round 5 1495 6 2200 366 50 6 00004333 Paciencia 55 65.1 1.18 x2 110 35 1.57 .01 .308round 3 1745 6.2 12000 1936 50 6 xx{{#pad:00080c|6|0|left}} Lightmachinegun 21 252 12 x0.06 21 18 5.83 1.5 5.56mmround 90 3995 15 5200 347 100 8 000906DF Bozar¹ 19 285 15.01 x.05 19 18 4.22 .75 5.56mmround 30 3995 15 20000 1333 100 8 xx{{#pad:000806|6|0|left}} Marksmancarbine¹ 24 136.8 5.7 x1 24 14 1.71 .04 5.56mmround 20 1995 6 5200 867 100 4 00106FEA All-American¹ 26 156 6 x1 26 13 2.0 .035 5.56mmround 24 1995 6 5900 983 100 4 00106FEB Servicerifle 18 75.6 4.2 x1 18 15 1.2 .55 5.56mmround 20 1995 8.5 540 64 25 2 000E9C3B Survivalist'srifle 48 187.2 3.9 x1 48 20 2.4 .08 12.7mmround 10 2495 8.5 5400 635 75 4 xx{{#pad:00dd79|6|0|left}} Sniperrifle¹ 45 86.8 1.93 x2 45 27 1.66 .02 .308round 5 395 8 4100 513 75 6 00004353 Christine'sCoSsilencerrifle¹ 62 99.6 1.61 x2.5 62 38 1.63 .02 .308round 5 420 5.5 6100 1109 75 6 xx{{#pad:0112ba|6|0|left}} GobiCampaignscoutrifle¹ 48 102.9 2.14 x2 80 24 2.0 .018 .308round 6 795 4.5 6200 1378 75 6 001429E1 Trailcarbine 48 73.8 1.5 x1 48 29 1.65 .06 .44Magnumround 8 2495 5.5 3900 709 75 5 000CD539 Varmintrifle 18 21.9 1.22 x1 18 35 .51 .024 5.56mmround 5 595 5.5 75 14 0 3 0007EA24 Ratslayer¹ 23 30 1.3 x5 23 33 .7 .0225 5.56mmround 8 995 4.5 2000 444 0 3 000E5B17 Uniqueweaponsarehighlightedwithadarkerbackground ¹Scopedbydefault. 衝鋒鎗 Image BaseID .45AutoSMG 26 286 11 x0.06 26 19 5.47 2.3 .45Auto 30 2995 11 3750 341 75 6 xx{{#pad:00996c|6|0|left}} 9mmSMG 14 154 11 x0.06 14 20 2.8 1.5 9mmround 30 2745 4 850 213 25 3 0008F217 Vance's9mmSMG 17 221 13 x0.05 17 20 4.25 1.5 9mmround 60 3745 4 1500 375 25 3 000E32F4 10mmSMG 19 171 9 x0.08 19 22 2.59 2.2 10mmround 30 2495 5 2370 474 50 5 00004321 Sleepytyme¹ 22 220 10 x0.1 22 22 4.0 1.7 10mmround 40 2495 5 8250 1650 50 5 xx{{#pad:00080d|6|0|left}} 12.7mmSMG(GRA) 36 324 9 x0.08 36 24 4.5 2.0 12.7mmround 21 2495 5 5100 1020 100 6 001429D1xx{{#pad:84e|6|0|left}} H&HToolsnailgun 9 126 14 x0.12 9 20 2.7 1.4 Nails 90 2745 4 5000 1250 75 2 xx{{#pad:00925e|6|0|left}} Silenced.22SMG 10 110 11 x0.23 20 19 2.1 2.0 .22LRround 180 4995 8 1850 231 50 2 0008F218 Uniqueweaponsarehighlightedwithadarkerbackground ¹Improvedholdoutweapon:MaybeconcealedifSneak≥50 霰彈槍 Image BaseID Caravanshotgun 045(6.4x7) 144.6 3.21 x1 6 20 2.25 2.2 20gaugeshotgunshell 2 695 3 675 225 25 3 000CD53A Sturdycaravanshotgun 050(7.1x7) 160.7 3.21 x1 7 27 1.85 4 20gaugeshotgunshell 2 1495 3 875 292 0 3 001735E3 Huntingshotgun 070(10x7) 116.7 1.67 x1 10 28 2.5 1.5 12gauge 5 995 7.5 3800 507 75 5 0008ED0B DinnerBell 075(10.7x7) 125 1.67 x1 11 28 2.67 1.2 12gauge 5 745 7.5 4800 640 75 5 000F0B12 Lever-actionshotgun 048(6.9x7) 84.9 1.8 x1 7 25 1.92 1.9 20gaugeshotgunshell 5 495 3 2000 667 50 4 0008ED0C Riotshotgun 067(9.5x7) 268 4.0 x1 10 17 3.94 2.5 12gauge 12 870 5 5500 1100 100 7 0008ED0A Sawed-offshotgun¹ 100(7.1x14) 28.2 2.34 x1 7 37 2.7 4.0 12gauge 2(1) 395 4 1950 488 50 4 0000434C BigBoomer 120(8.6x14) 34.2 2.58 x1 9 35 3.43 3.5 12gauge 2(1) 395 4 2500 625 50 4 001673CD Singleshotgun 050(7.1x7) 20.9 2.6 x1 7 50 1.0 1.4 20gaugeshotgunshell 1 995 7 175 25 0 5 000E393B Uniqueweaponsarehighlightedwithadarkerbackground ¹Improvedholdoutweapon:MaybeconcealedifSneak≥50 重型武器 Image BaseID K9000cyberdoggun¹ 26 182 7 x0.5 13 27 2.9 1.35 .357Magnumround 50 2495 27 7500 278 75 8 xx{{#pad:00e39e|6|0|left}} FIDO¹ 36 252 7 x0.5 18 28 3.9 1.5 .44Magnumround 50 2495 27 9500 352 85 9 xx{{#pad:00fd3c|6|0|left}} Minigun 12 240 20 x0.5 12 30 3.2 1.0 5mmround 240 5995 25 5500 220 100 10 0000433F CZ57Avenger 13 390 30 x0.5 13 25 6.24 0.55 5mmround 120 7995 18 8500 340 100 10 001629B6 Shouldermountedmachinegun 30 210 7 x0 20 30 3.0 0.9 10mmround 60 3995 17 7500 442 75 7 xx{{#pad:008858|6|0|left}} Uniqueweaponsarehighlightedwithadarkerbackground ¹Scopedbydefault 能量武器 “Energyweaponsarelesscommonandvariedthanguns,buthaveasmallnumberofammunitiontypesandcanbequitepotent.”—Fallout:NewVegasloadingscreen 能量手槍 Image BaseID Alienblaster¹ 75 131.3 1.8 x100 50 20 3.75 0 Alienpowercell 10 2495 2 4000 2000 75 1 00004322 Euclid'sC-Finder 0+150 20.6 0.2 x50 0 50 3 0.5 ArchimedesIIcharge 1 3995 15 1 0.07 0 1 0014EB3C Flaregun²³ 10+1/10s 3.4 1.8 x1.5 10 30 0.67 0.5 Flamerfuel 10 245 2 500 250 0 3 xx{{#pad:004c4e|6|0|left}} Laserpistol²(GRA)² 12 45 3.75 x1.5 12 15 0.8 0.1 SEC 30 995 3 175 58.3 0 1 00004335xx{{#pad:84d|6|0|left}} ComplianceRegulator² 8 30 3.75 x1.5 12 15 0.53 0.1 SEC 30 995 3 175 58.3 0 1 xx{{#pad:00c626|6|0|left}} Missinglaserpistol³ 11 41.3 3.8 x1.5 11 15 0.73 0.1 SEC 30 995 3 175 58.3 0 1 0010A6FC PewPew² 75 150 2.0 x2.5 50 35 2.14 0.1 SEC 10(2) 395 3 2498 832.6 0 1 00103B1D PlasmaDefender(GRA) 38 95 2.5 x1 38 20 1.9 0.3 SEC 32(16) 495 2 3000 1500 50 2 00090727xx{{#pad:853|6|0|left}} Plasmapistol²(GRA)² 33 57.8 1.75 x1.5 33 30 1.1 0.5 SEC 32(16) 745 3 200 66.6 0 2 00004343xx{{#pad:855|6|0|left}} Pulsegun⁴ 5+250/+110⁴ 5.17 1 x1 5 20 0.25 0.1 SEC 25(5) 495 2 1800 900 25 2 00090A6B Rechargerpistol 18 90 5 x1.2 18 13 1.38 0.1 Microfusionbreeder 20 1495 7 2700 385.7 50 2 0009071F MFHyperbreederAlpha² 25 175 7 x2 25 20 1.25 1.0 Microfusionbreeder 10 3995 7 8900 1271.4 50 2 xx{{#pad:000802|6|0|left}} Sonicemitter-Gabriel'sbark²⁴ 55+20⁴ 56.9 1.03 x1 25 30 1.83 0.1 SEC 24(12) 495 2 3500 1750 50 2 xx{{#pad:00e37e|6|0|left}} Sonicemitter-operasinger²⁴ 55+20⁴ 56.9 1.03 x1 25 30 1.83 0.1 SEC 24 495 2 3500 1750 50 2 xx{{#pad:00e1b8|6|0|left}} Sonicemitter-revelation²⁴ 31+20⁴ 32.1 1.03 x1 18 30 1.03 0.1 SEC 24 495 2 3500 1750 50 2 xx{{#pad:00e381|6|0|left}} Sonicemitter-robo-scorpion²⁴ 65+20⁴ 67.2 1.03 x1 30 30 2.16 0.1 SEC 24(8) 495 2 3500 1750 75 2 xx{{#pad:00e386|6|0|left}} Sonicemitter-tarantula²⁴ 60+20⁴ 62.1 1.03 x1 30 30 2.0 0.1 SEC 24(8) 495 2 3500 1750 75 2 xx{{#pad:00e389|6|0|left}} Uniqueweaponsarehighlightedwithadarkerbackground ¹MayonlybeacquirediftheplayerhaschosentheWildWastelandtrait. ²Improvedholdoutweapon:MaybeconcealedifSneak≥50. ³Frightensabominations. ⁴Doesbonusdamagetorobotsandpowerarmoredfoes. 能量步槍 Image BaseID Gaussrifle² 120 45 3 x2 60 40 3 0.03 MFC 5(1) 395 7 3000 429 75 5 0015837B YCS/186¹² 140 52.5 3 x2 70 40 3.5 0.0275 MFC 4(1) 495 8 3000 375 75 5 0015B38D Holorifle² 80 88.9 1.11 x1 80 30 2.67 0.4 MFC 4 495 8 3000 375 50 4 xx{{#pad:0092ef|6|0|left}} LAER 65 162.5 2.5 x1.5 15 32 2 0.08 MFC 20 370 4 8000 2000 75 4 xx{{#pad:00b9cf|6|0|left}} Elijah'sadvancedLAER 65 178.8 2.75 x1.5 15 32 2 0.08 MFC 15 245 4 8500 2125 75 4 xx{{#pad:015dd3|6|0|left}} LaserRCW 15 135 9 x0.05 15 20 2.25 0.08 ECP 60 1995 4 2150 537 50 4 0009073B Laserrifle 22 67.8 3.08 x1.5 22 18 1.22 0.025 MFC 24 620 8 800 100 25 3 00004336 AER14prototype 35 105 3 x2 35 20 1.75 0.0225 MFC 24(12) 495 8.5 2200 259 25 3 001479B3 VanGrafflaserrifle 15 46.2 3.08 x1.5 15 18 0.83 0.025 MFC 24 270 8 800 100 0 3 001251CD Multiplasrifle 105(35x3) 105 1 x1 34 35 3 1.5 MFC 30(10) 245 7 2500 357 50 4 00121168 Plasmarifle 47 65.8 1.4 x2 47 30 1.57 0.2 MFC 24(12) 370 8 1300 163 25 3 00004344 VanGraffplasmarifle 32 44.8 1.4 x2 32 30 1.06 0.2 MFC 24(12) 370 8 1300 163 0 3 001251CC Q-35mattermodulator 40 96 2.4 x2 62 28 1.43 0.2 MFC 12 1245 7 3000 429 25 2 000E6064 Rechargerrifle 12 51.1 4.3 x1.5 12 19 0.63 0.02 Microfusionbreeder 7 370 15 250 17 0 5 00121154 Tri-beamlaserrifle(GRA) 66(22x3) 180 2.73 x1.5 22 23 2.87 0.5 MFC 24(8) 245 9 4800 533 75 4 000E2BF4xx{{#pad:000854|6|0|left}} Uniqueweaponsarehighlightedwithadarkerbackground ¹MayonlybeacquirediftheplayerhasnotchosentheWildWastelandtrait. ²ScopedbyDefault. 重型能量武器 Image BaseID Arcwelder 9+8/+4¹ 72 8 x0.36 1 30 0.9 0.5 ECP 30 1245 15 3700 247 75 7 xx{{#pad:00766b|6|0|left}} Flamer 16+2/5s 130 8 x0.42 1 50 1.6 0.5 Flamerfuel 60 995 15 2350 157 50 7 0000432D CleansingFlame 15+10/6s 115 7 x1 1 55 4.1 1.5 Flamerfuel 100 1495 22 9500 432 50 7 xx{{#pad:00080b|6|0|left}} Gatlinglaser 10 300 30 x0.02 10 30 4 0.6 ECP 240 7495 18 6800 378 100 8 0000432E Sprtel-Wood9700 16 320 20 x0.04 16 30 4.3 0.5 ECP 90 4995 15 20000 1333 100 6 xx{{#pad:000803|6|0|left}} Heavyincinerator 15+20+8/5s 148 4 x0.83 5 50 1.5 0.5 Flamerfuel 24 995 15 7200 480 100 8 000E2BFC Incinerator 1+20+4/8s 46 2 x1.67 1 50 1.1 0.1 Flamerfuel 30 995 12 1300 108 25 6 000906DA Plasmacaster 65 195 3 x1 65 25 2.6 0.7 MFC 10 395 20 7000 350 100 8 000906CF TheSmittySpecial 35 245 7 x0.1 35 30 3.5 1.3 MFC 20 1095 20 20000 1000 100 8 xx{{#pad:00080a|6|0|left}} Teslacannon 80+20/2s 127.4 1.34 x2 40 37 3.2 0.1 ECP 20(4) 395 8 8700 1088 100 8 000E2BEC Elijah'sjury-riggedTeslacannon 85+20/2s 154.2 1.58 x2 45 37 3.4 0 ECP 30(6) 245 8 13500 1688 100 8 xx{{#pad:01199e|6|0|left}} Tesla-Beatonprototype 90+25/2s 145.8 1.34 x2 45 37 3.8 0.08 ECP 24(4) 195 8 12525 1566 100 8 0015A47F Uniqueweaponsarehighlightedwithadarkerbackground ¹Doesbonusdamagetorobotsandpowerarmoredfoes. 爆破武器 “Explosiveweaponsarebestusedwhendealingwithcrowdsorinsituationswhereprecisionisnotahighpriority."”—Fallout:NewVegasloadingscreen 發射器 Image AOE BaseID 25mmgrenadeAPW 2+50 550 130 2.5 25 2.1 0.7 25mm 6 745 8 4200 525 75 5 xx{{#pad:00081b|6|0|left}} FatMan(GRA) 400+600 1700 275.2 1.58 65 15.4 0.5 Mininuke 1 495 30 6000 200 100 8 0000432Cxx{{#pad:ac3|6|0|left}} Esther 475+600 1700 304.7 1.89 55 19.5 0.5 Mininuke 1 620 40 18000 450 100 8 xx{{#pad:000804|6|0|left}} Grenademachinegun 0+50 550 150 3 50 1.0 1 25mmgrenade 30 995 15 5200 347 100 8 00090A6A Mercy 5+100 750 325.5 3.1 50 2.1 1 40mmgrenade 18 2495 15 5200 347 100 8 0015FFF4 Grenadelauncher 30+100 750 57.4 0.6 35 3.71 0.7 40mmgrenade 4 495 12 4200 350 75 5 0007EA25 Grenaderifle 2+100 750 41.4 2.14 35 2.9 1 40mmgrenade 1 495 6 300 50 25 3 000FF576 GreatBeargrenaderifle 15+100 750 46.6 2.14 32 3.6 0.5 40mmgrenade 1 1245 5 950 190 25 3 xx{{#pad:0046c4|6|0|left}} Mercenary'sgrenaderifle 2+100 750 41.4 2.14 35 2.9 1 40mmgrenade 1 495 5.5 300 55 0 3 001735E4 RedVictorygrenaderifle 2+100 750 44.1 3.21 29 3.5 0.5 40mmgrenade 1 620 4 950 238 25 3 xx{{#pad:0046c3|6|0|left}} Thump-Thump 2+100 750 43.2 2.79 35 2.9 0.8 40mmgrenade 1 620 5.5 800 145 25 3 001429E2 Missilelauncher 125+200 1000 70.1 1.58 55 5.9 0.3 Missile 1 245 20 3900 195 75 6 00004340 Annabelle 150+200 1000 77.3 1.89 47 7.4 0.02 Missile 1 495 15 5200 347 75 5 00162019 RedGlare¹ 20+40 500 240 4 25 2.4 0.5 Rocket 13 2245 20 15000 750 100 6 xx{{#pad:004c3c|6|0|left}} Uniqueweaponsarehighlightedwithadarkerbackground ¹Scopedbydefault. 投擲武器 Image AOE BaseID Dynamite² 1+75 750 30 0.4 24 3.17 0.3 25 83 0 1 000BA0F3 Firebomb² 1+20+4/8s 212 12.5 0.4 24 2.2 0.5 200 400 50 2 xx{{#pad:00bcb4|6|0|left}} Flashbang² 1+0 768 0.65 0.65 24 0.04 0.5 50 100 50 4 xx{{#pad:004c35|6|0|left}} Fraggrenade² 1+125 900 82.2 0.65 24 5.3 0.5 150 300 25 2 00004330 HolyFragGrenade³ 1+800 1500 522.4 0.65 24 33.4 0.5 500 1000 0 2 0014EA5A Incendiarygrenade 1+50+6/15s 450 39.3 0.65 24 5.87 0.5 200 400 50 2 0014DDDE Long-fusedynamite² 1+75 750 30.8 0.4 24 3.17 0.3 25 83 0 1 00109A0C MFCgrenade¹ 1+75 600 49.6 0.65 35 2.17 0.5 15 30 25 2 xx{{#pad:0008c8|6|0|left}} Nuka-grenade¹ 1+350+2/5s 450 230.9 0.65 24 15.04 0.5 50 100 100 2 xx{{#pad:000818|6|0|left}} Plasmagrenade² 1+225 450 147.4 0.65 24 9.4 0.5 300 600 75 2 00004332 Pulsegrenade²⁴ 1+10+200/+80⁴ 750 7.2 0.65 24 .45 0.5 40 80 50 2 00004331 Tingrenade¹ 1+100 768 65.8 0.65 35 2.89 0.5 25 50 0 2 xx{{#pad:000814|6|0|left}} Uniqueweaponsarehighlightedwithadarkerbackground ¹Normalholdoutweapon:MaybeconcealedregardlessofSneakskill. ²Improvedholdoutweapon:MaybeconcealedifSneak≥50 ³MayonlybeacquirediftheplayerhaschosentheWildWastelandtrait. ⁴Doesbonusdamagetorobotsandpowerarmoredfoes. 埋放武器 Image AOE BaseID Bottlecapmine² 1+200 256 35 5.74 0.5 150 300 0 1 0000433A C-4plasticexplosive¹ 1+250 512 24 10.45 0.5 1000 2000 50 1 001221C1 Demolitioncharge 2+100 192 38 2.68 1.5 75 50 0 1 xx{{#pad:01140b|6|0|left}} Detonator¹ N/A - - - 0.5 25 50 0 0 00130041 Fatmine 5+450 1400 35 13 3.25 275 84.62 50 3 xx{{#pad:000815|6|0|left}} Fragmine 1+100 192 35 2.88 0.5 75 150 25 1 0000433C Gasbomb 1+80 600 24 5.2 5 100 20 50 1 xx{{#pad:00c45d|6|0|left}} MFCcluster¹² 1+(75x6) 600 35 12.9 0.5 110 220 50 2 xx{{#pad:0008c9|6|0|left}} Plasmamine 1+150 192 35 4.31 0.5 300 600 75 2 0000433D Powdercharge² 1+75 192 35 2.17 0.5 25 50 0 1 00109A0B Pulsemine³ 1+10+200/+80³ 450 35 0.31 0.5 40 80 50 2 0000433E Satchelcharge 1+250 384 35 7.17 0.75 125 166.66 50 4 xx{{#pad:0076e3|6|0|left}} Timebomb² 1+150 1024 24 6.29 0.5 750 1500 50 1 0013D534 Timebomb,highyield² 1+400 1536 24 16.71 0.5 750 1500 50 1 xx{{#pad:000811|6|0|left}} ¹Improvedholdoutweapon:MaybeconcealedifSneak≥50 ²Custom-builtweapon ³Doesbonusdamagetorobotsandpowerarmoredfoes. 近戰 “MostMeleeWeaponsarecompletelysilent,makingthemexcellentstealthweapons.”—Fallout:NewVegasloadingscreen 銳器 Image BaseID Bowieknife² 23 79.6 3.46 x1.5 35 20 2.3 495 1 1000 1000 75 3 xx{{#pad:0046c7|6|0|left}} Blood-Nap² 30 110.8 3.69 x1.5 45 17 3.5 495 1 2000 2000 50 4 xx{{#pad:00a606|6|0|left}} Bumpersword 32 45.5 1.42 x1 32 38 1.68 1495 12 2500 208 50 8 000CD50D BladeoftheEast 65+2/10s 104.6 1.58 x1 30 35 4.3 3995 12 45 3.8 100 9 00143FBA BladeoftheWest 60 127.9 2.13 x1.5 30 29 4.1 745 12 5700 475 100 9 xx{{#pad:008b05|6|0|left}} Chainsaw³(GRA) 80 80 1 x1 8 65 2.5 7995 20 2800 140 75 7 0015FE44xx{{#pad:851|6|0|left}} Cleaver² 7 17.8 2.54 x1 7 22 0.6 1245 2 20 10 0 2 00109A0A Chopper² 14 54.9 3.92 x2 14 22 1.3 1245 2 800 400 0 2 0014D2AA Combatknife² 15 48.5 3.23 x2 15 17 1.8 445 1 500 500 50 3 00004326 Chance'sknife² 22 91.4 4.15 x2 22 17 2.6 445 1 900 900 50 3 00162C92 Cosmicknife¹ 12 36 3 x1 12 20 1.2 745 1 35 35 0 1 xx{{#pad:00bd09|6|0|left}} Cosmicknifeclean¹ 15 45 3 x1.2 15 20 1.5 995 1 50 50 0 1 xx{{#pad:012209|6|0|left}} Cosmicknifesuper-heated¹ 14 42 3 x5 14 20 1.4 745 1 50 50 0 1 xx{{#pad:010589|6|0|left}} Fireaxe 55 86.8 1.58 x1 27 22 5.0 995 8 2500 313 75 5 0011A8B9 Knock-Knock 66 118.8 1.8 x1 33 21 6.3 545 8 3200 400 75 5 00156F7C Hatchet² 16 40.6 2.54 x1 16 22 1.5 1495 2 75 37.5 25 2 0011A8E4 Katana 22 71.1 3.23 x2 22 21 2.1 995 3 2500 833 75 4 xx{{#pad:000817|6|0|left}} Knife¹ 8 24 3 x1 8 20 0.8 745 1 20 20 0 1 00004334 Knifespear 20 37.9 1.89 x1 20 35 1.1 1995 3 55 18.3 25 2 xx{{#pad:000fbe|6|0|left}} Knifespearclean 25 47.4 1.89 x1.2 25 35 1.4 1995 3 55 18.3 25 2 xx{{#pad:012208|6|0|left}} Machete 11 33 3 x1.5 11 20 1.1 245 2 50 25 25 3 000CE569 Broadmachete 15 48.5 3.23 x2 15 17 1.8 370 1 75 75 0 3 001735E5 Liberator 18 62.3 3.46 x3 18 18 2.0 370 2 1000 500 25 3 00127E45 Machetegladius 28 84 3 x1.5 28 20 2.8 370 2 1000 500 25 4 0015430B Protonaxe⁵ 50+50/+20⁵ 90.8 1.82 x1 25 22 4.5 995 8 3500 437.5 50 5 xx{{#pad:016a4b|6|0|left}} Protonicinversalaxe⁵ 58+50/+20⁵ 105.3 1.82 x1 45 25 4.6 1245 8 4000 500 55 5 xx{{#pad:009701|6|0|left}} Ripper²³(GRA) 50 50 1 x1 5 65 1.5 5995 6 1200 200 50 3 00004349xx{{#pad:857|6|0|left}} Shishkebab 40+2/5s 94.3 2.31 x2 20 28 3.2 2495 3 2500 833.3 75 6 0000434E Gehenna 42+5/5s 121.3 2.77 x2 21 25 4.4 1995 3 12000 4000 75 6 xx{{#pad:00080f|6|0|left}} Straightrazor¹ 5 18.5 3.69 x2 10 18 0.6 370 1 35 35 0 1 000F0F04 Figaro¹ 8 33.2 4.15 x4 16 17 0.9 445 1 400 400 0 1 0014D2A7 Switchblade¹ 7 14 2 x2 11 18 0.8 495 1 35 35 25 1 000289C3 Thermiclance³ 100 100 1 x1 10 65 3.1 9995 20 5500 275 100 7 0015C881 Uniqueweaponsarehighlightedwithadarkerbackground ¹Normalholdoutweapon:MaybeconcealedregardlessofSneakskill. ²Improvedholdoutweapon:MaybeconcealedifSneak≥50. ³IgnoresDR/DT. ⁴IncludesdoublenormalweapondamageinV.A.T.S. ⁵Doesbonusdamagetorobotsandpowerarmoredfoes. 鈍器 Image BaseID 9iron 17 40.3 2.37 x1 17 22 1.5 295 3 55 18 25 2 000FC335 Nephi'sgolfdriver 30 71.1 2.37 x1.2 30 21 2.9 245 1 500 500 25 2 000F56F6 Baseballbat(GRA) 22 36.3 1.65 x1 22 25 1.8 1995 3 250 83.3 25 4 0000421Cxx{{#pad:84c|6|0|left}} Cattleprod 5 11.5 2.3 x2 5 28 0.36 2495 3 450 150 75 4 0013316D Dresscane 22 50.8 2.3 x1 35 27 1.63 245 3 40 13.3 50 2 0011A8A0 Leadpipe¹ 22 55.8 2.54 x1 22 24 1.8 245 3 75 25 50 5 00004337 TheHumbleCudgel¹ 26 72 2.77 x1 26 21 2.5 370 3 350 116.7 50 5 00157BCA Nailboard 25 35.5 1.4 x0 25 27 1.85 295 4 250 62.5 25 7 000A01DD Poolcue 15 22.5 1.5 x0 15 27 1.1 245 1 15 15 0 2 00004346 OldGlory 45 85.3 1.89 x1.5 80 22 4.1 1245 8 2500 312.5 50 7 xx{{#pad:0076e0|6|0|left}} Policebaton¹ 10 27.7 2.8 x1 10 23 0.87 1245 2 70 35 0 1 00004345 Rebarclub 42 50.4 1.2 x0.5 24 40 2.1 1245 9 500 56 50 9 000CD50E NukaBreaker 50 75.8 1.52 x2 50 35 2.86 995 8 7800 975 50 9 xx{{#pad:000807|6|0|left}} Rollingpin 3 5.2 1.7 x0 8 24 0.25 495 1 10 10 0 2 000B2943 Shovel 12 20.8 1.7 x3 20 28 0.86 1495 3 55 18 0 3 0011E46F Sledgehammer 24 45.5 1.9 x1 24 38 1.26 745 12 130 11 50 7 00004351 Supersledge 70 105 1.5 x1 35 38 3.68 495 20 5800 290 100 8 00004352 Oh,Baby! 80 138.9 1.74 x1 40 35 4.57 495 20 6200 310 100 8 00156968 Tireiron¹ 15 34.6 2.3 x1 15 27 1.11 995 3 40 13 0 3 00004328 Warclub¹ 19 57 3 x1 19 21 1.81 995 3 75 25 25 2 xx{{#pad:00bcb5|6|0|left}} X-2antenna³ 65+50/+20³ 70.4 1.1 x1 23 22 5.91 620 15 6000 400 75 7 xx{{#pad:00c297|6|0|left}} Uniqueweaponsarehighlightedwithadarkerbackground ¹Improvedholdoutweapon:MaybeconcealedifSneak≥50 ²IncludesdoublenormalweapondamageinV.A.T.S. ³Doesbonusdamagetorobotsandpowerarmoredfoes. 投擲物 Image BaseID Protonthrowingaxe² 40+50/+20² 32.2 0.8 x1 29 20 5.5 0 1 100 100 25 1 xx{{#pad:00bb5e|6|0|left}} Protonicinversalthrowingaxe² 60+50/+20² 52.7 .88 x1 29 22 5.5 0 1 200 200 25 1 xx{{#pad:00bb5f|6|0|left}} Throwinghatchet 20 17.6 0.88 x1 20 22 1.8 0 2 20 10 25 1 0014DE1D Throwingknife¹ 15 48.2 3.2 x2 15 20 1.5 0 0.5 20 40 0 1 00161246 Throwingknifespear 42 20.2 0.48 x1 42 28 3.0 0 0.65 25 38.5 25 1 xx{{#pad:00119e|6|0|left}} Throwingspear 50 30 0.6 x1 50 24 4.2 0 0.5 25 50 25 1 0014D2AC Tomahawk 30 19.8 0.66 x1 30 23 2.6 0 0.5 75 37.5 50 3 xx{{#pad:00bcb6|6|0|left}} ¹Normalholdoutweapon:MaybeconcealedregardlessofSneakskill. ²Doesbonusdamagetorobotsandpowerarmoredfoes. 肉搏武器 Image BaseID Ballisticfist 80 87.3 1.09 x1 80 28 5.7 395 6 7800 1300 100 9 0015BA03 Two-StepGoodbye² 70 76.4 1.09 x4 10+175 28 5.0 395 6 20000 3333 100 9 xx{{#pad:000809|6|0|left}} Beartrapfist 27 29.5 1.09 x1 27 28 1.9 395 6 800 150 50 5 xx{{#pad:00119d|6|0|left}} Bladedgauntlet 25 39.1 1.57 x2 40 26 1.9 295 10 200 20 25 5 001519E0 CramOpener 28 47.5 1.7 x2 44 26 2.2 370 10 800 80 25 5 00151D0C Boxinggloves 1 1.3 1.26 x1 1 28 0.1 995 6 100 16.7 0 1 000E5391 GoldenGloves 1 1.3 1.26 x2 1 28 0.1 1245 6 100 16.7 0 1 000E58BB Boxingtape 4 5.1 1.26 x1 4 28 0.3 2495 0.25 100 400 0 1 0012D852 Brassknuckles¹ 18 36.9 2.05 x1 18 18 2.0 995 1 120 120 25 2 00004324 Displacerglove 50 68.2 1.36 x1 50 28 3.6 495 6 3500 583.3 100 4 00155E66 Pushy 60 88.4 1.47 x1 60 28 4.3 595 6 4200 700 100 2 00155E6D Dogtagfist³ 20 31.6 1.58 x1 20 35 1.1 495 3 50 16.7 0 1 00146C79 RecompenseoftheFallen 25 47.4 1.89 x1 25 35 1.4 745 3 250 83.3 0 1 0012ADB8 FistofRawrFistoftheNorthRawr 50 97.8 1.96 x2 75 24 4.17 445 10 6200 620 100 6 xx{{#pad:00ca89|6|0|left}}xx{{#pad:00ca88|6|0|left}} Industrialhand²⁵ 50 160 3.2 x1 40 65 1.5 7995 10 2500 250 75 7 xx{{#pad:008cb9|6|0|left}} Mantisgauntlet 30 60.7 2.02 x3 30 22 2.7 245 10 750 75 75 4 001524B3 EmbraceoftheMantisKing! 42 65.7 1.57 x3 64 25 3.4 395 12 8500 708.3 75 4 xx{{#pad:000808|6|0|left}} Powerfist²(GRA) 40 43.6 1.09 x1 40 28 2.9 395 6 800 133.3 50 5 00004347xx{{#pad:856|6|0|left}} Saturnitefist² 35 63 1.8 x1 35 25 2.8 795 4 1600 400 45 4 xx{{#pad:00f806|6|0|left}} Saturnitefistsuper-heated² 55 90.8 1.65 x1 55+2/5s 25 4.4 595 4 2400 600 55 5 xx{{#pad:00f83c|6|0|left}} GreasedLightning² 32 96 3 x1 32 28 2.3 995 6 15000 2500 50 5 xx{{#pad:000810|6|0|left}} Salt-Upon-Wounds'powerfist² 45+3/10s 64.4 1.36 x1 45 25 4.8 495 6 2500 416.6 50 6 xx{{#pad:00a38d|6|0|left}} Scientistglove² 21 28.6 1.36 x1.5 5 28 1.5 245 2 500 250 25 2 xx{{#pad:009ffd|6|0|left}} Corrosiveglove² 21 22.9 1.09 x1 5+2/10s 28 1.5 745 4 1500 375 55 2 xx{{#pad:00a130|6|0|left}} Sterilizerglove² 21 28.6 1.36 x1 5+2/5s 28 1.5 995 3 1500 500 55 2 xx{{#pad:00a135|6|0|left}} Dr.Klein'sglove² 34-5EW/30s-2ST/30s 46.4 1.36 x1 5-1ST/30s-1DT/60s 18 3.8 495 4 2500 625 45 3 xx{{#pad:00a13e|6|0|left}} Dr.Mobius'glove² 28-5EW/30s-2ST/30s 38.2 1.36 x2 5KnockbackFrenzy 15 3.7 495 3 3500 1166 35 2 xx{{#pad:00a138|6|0|left}} Spikedknuckles¹ 25 59.2 2.37 x1 25 19 2.6 1495 1 500 500 50 3 00004354 LoveandHate¹ 30 75.8 2.53 x1 30 19 3.2 1495 1 750 750 50 3 001568E6 Yaoguaigauntlet²⁵ 20 32.6 1.63 x2.5 30 22 1.8 2995 10 150 15 50 4 xx{{#pad:00bcb7|6|0|left}} She'sEmbrace²⁵ 25 44 1.76 x3 37 20 2.5 4495 10 420 42 50 4 xx{{#pad:00bcb8|6|0|left}} Zapglove⁴ 35+50/+20⁴ 57.3 1.64 x1 35 28 2.5 495 6 5200 866.7 75 4 0015BA78 PaladinToaster⁴ 41+50/+20⁴ 67.1 1.64 x1 41 28 2.9 395 6 6800 1133.3 75 4 0015BA72 Uniqueweaponsarehighlightedwithadarkerbackground ¹Normalholdoutweapon:MaybeconcealedregardlessofSneakskill. ²Improvedholdoutweapon:MaybeconcealedifSneak≥50. ³IncludesdoublenormalweapondamageinV.A.T.S. ⁴Doesbonusdamagetorobotsandpowerarmoredfoes. ⁵IgnoresDR/DT. 其它 Image BaseID BigMountainTransportalponder! - - - x1 - 24 - - - - 995 - - - 0 0 xx{{#pad:00e1b0|6|0|left}} Binoculars - - - - - - - - - - - 1.5 50 33.3 0 0 000E6346 CodacR9000 - - 2.5 x0 65 1000 - 0.3 Camerafilm 24 - 0 150 ∞ 0 0 0011A208 Laserdetonator - - 0.1 - - - - - Microfusionbreeder 1 49995 - - - 0 0 xx{{#pad:007670|6|0|left}} Questitemsarehighlightedwithadarkerbackground 未採用武器 刪減內容 Image BaseID Deathclawgauntlet 20 32.6 1.6 x5 30 26 1.5 - - - 2995 10 150 15 100 6 0000432B DebugMegaPistol 9999 31247 3.1 x1 9 17 588.2 0.7 9mmround 13 1120 1.5 100 66.7 0 2 001465A6 Double-barrelshotgun ? ? ? x? ? ? ? ? ? ? ? ? ? ? ? ? 00?????? Gasgrenade 1 - 0.7 x1 0 24 0.04 - - - - 0.5 25 50 0 2 0012701F Oliveranti-materielrifle 150 67.2 0.4 x1 80 25 6 0 .50MG 8 870 20 5600 280 100 6 001724F2 Plasmariflealwayscrit 45(9x5) 180 1 x100 44 25 1.8 0.2 MFC 12 4495 8 1800 225 0 0 000F7EAE Plasmarifleweak 3 12 4 x2 44 25 0.12 0.2 MFC 12 4495 8 1800 225 0 0 000CDA5C Poisonedhatchet 30 19.8 0.7 x1 30 23 2.6 - - - 4995 0.5 75 150 50 3 xx{{#pad:00f91a|6|0|left}} Poisonedmantisgauntlet 30 60.6 2 x3 30 22 2.7 - - - 245 10 150 15 75 4 xx{{#pad:010e5d|6|0|left}} Slave'sBurden 16 25.3 1.6 x4 1 0 - - - - - 400 2350 5.875 1 7 00171B48 Starlet'shandwraps 15 18.9 1.3 X1 30 28 1.1 - - - 24995 6 100 16.66 0 1 xx{{#pad:00e8a4|6|0|left}} Stunbaton 12 27 2.3 x1 8 5 4.8 - - - 495 1 110 110 0 0 00166B95 Stungrenade 1+15 11.2 0.7 x1 0 24 0.67 - - - - 0.5 50 100 25 2 0014DDDF TheDisintegrator 1000 3818 3.8 x100 22 17 58.8 0 MFC 255 4995 8 1000 125 0 0 000F82AA TheFaderator¹ 120 20160 168 x0.01 60 4 360 0.3 MFC/Microfusionbreeder 255 3995 7 3000 429 25 3 xx{{#pad:000800|6|0|left}} ¹Availableinalladd-onsexceptCourier'sStash. NPC武器 Image BaseID ArcadeGannon'sRipper 50 50 1 x1 5 45 2.2 - - - 5995 6 100 16.7 75 3 00176E5D Boone'sscopedhuntingrifle 52 41.1 0.8 x0.25 15 40 1.3 0.015 MCA 5 1495 6 2600 433.3 50 6 000CE549 Follows-Chalk's.45Autopistol 29 79.8 2.8 x1 29 17 1.7 0.8 MCA 7 745 1.5 100 66.6 25 3 xx{{#pad:00e8ef|6|0|left}} Follows-Chalk'swarclub 24 83 3.5 x1 24 21 2.3 - - - 995 3 75 25 25 2 xx{{#pad:00e8ee|6|0|left}} Joshua'sPistolWhippin'.45 20 46.2 2.3 x2 20 24 1.6 - - - 495 1 10 10 0 2 xx{{#pad:010E1F|6|0|left}} Lily'sassaultcarbine 18 216 12 x0.08 18 20 0.9 4.8 MCA 24 3745 6 3950 658.3 75 3 00174093 Lily'sgauntlet 20 21.8 1.1 x1 20 28 1.4 - - - 2495 6 100 16.7 0 8 00105CF6 Lily'sVertibirdblade 24 43.2 1.8 x1 24 38 1.3 - - - 4995 12 130 10.83 0 9 00105CF5 MysteriousStranger's.44Magnum 9000 16875 1.9 x100 9000 0 - 0 .44Magnumround 6 4995 3 0 0 0 0 00050F92 MissFortune'sBadLuckBringer 10 18.8 1.9 x1 10 0 - 0 .44Magnumround 6 4995 3 0 0 0 0 0013568B Meansupersledge 85 127.5 1.5 x1 40 38 4.5 - - - 3745 20 180 9 100 8 0013E540 Poisonedbladedgauntlet 25 39 1.6 x2 40 26 1.9 - - - 295 10 200 20 25 5 xx{{#pad:010e5e|6|0|left}} Poisonedcleaver 7 17.8 2.5 x1 7 22 0.6 - - - 1245 2 2 1 0 2 xx{{#pad:00f91c|6|0|left}} Poisonedfireaxe 55 82.5 1.5 x1 27 22 5 - - - 995 8 2500 312.5 75 5 xx{{#pad:00f919|6|0|left}} Poisonedmachete 11 33 3 x1.5 11 20 1.1 - - - 245 2 50 25 25 3 xx{{#pad:00f91b|6|0|left}} Poisonedthrowingspear 35 21 0.6 x1 7 24 2.9 - - - 4995 0.5 25 50 25 1 xx{{#pad:00f91e|6|0|left}} WakingCloud'syaoguaigauntlet 20 40 2 x2.5 30 22 1.8 - - - 2995 10 150 15 50 4 xx{{#pad:00e8f0|6|0|left}} 幕後 Specificrifles “Eventhe"max"rangesofsightinF:NVareactuallyveryshortforfirearmsintherealworld.Takeoneofthelongestshotsinthegame:hittingAureliusofPhoenixatCottonwoodCovefromtheSniper'sNest(wheretheGobiCampaignScoutRifleisfound).Wecalculateditoutandthat'sunder200yards,Ithink.Apparentdistancesareskewedintheenginebecausethefieldofviewis70degreesbydefault.”—J.E.Sawyer “Ingeneral,Iprefertogiveweaponsfunctionalnamesandavoidgettingwrappedupinspecificdesignationsusedbymanufacturersorthemilitary.Becauseourweaponsmust,fortechnicalreasons,occasionallydifferfunctionallyfromtheweaponsuponwhichtheyarebased(differentcaliber,charginghandleplacement,receiverheight,stockshape/length,etc.)givingthemamoreutilitariannamehelpsnegatesomeofthepotentialpedantryoverthosedeviations. TherearenoAR-15s,ColtCommandos,BrowningHi-Powers,BFRs,M1Garands,Winchester1886s,1887s,or1892sinFallout:NewVegas--justServiceRifles,AssaultCarbines,9mmPistols,HuntingRevolvers,ThisMachine,BrushGuns,Lever-ActionShotguns,andCowboyRepeaters. That'salsowhytherearenoM1911sorThompsonsinHonestHearts,butyou'llfindplentyof.45AutoPistolsand.45AutoSubmachineGuns.” “OneofObsidian'sprogrammerswasatankdriverintheU.S.Army,stationedinGermanyandlaterdeployedtoIraqintheearly90s.Hisissuedsidearmwasabeat-to-hellIthacaM1911.IfyouknowyourM1911history,thatshouldgiveyouanideaofhowolditwas.”—J.E.Sawyer,respondingtoaquestionwhetherweaponsinNewVegaswouldreallyworkduetoage “Nah,I’msatisfiedwiththem.Fallout1and2delvedinto90sweaponsdesigns(e.g.theP90c)andthemid-90siswhentheM4/Picatinnyrailsenteredthescene.TherearealotofriflesinF:NVandIthinkthemoremodernappearanceofthemarksmancarbineandassaultcarbinehelpvisuallydistinguishthemfromtherestofthelineupinagoodway.”—J.E.Sawyer,respondingtoaquestiononifhewouldchangetheAssaultCarbineorMarksmanRifle. Generalimplementation “Theprocesswasiterativeandwentthroughalotofrevisions.TherewereafewquestionsIaskedfordecidingwhatwouldgetincludedandwhatwouldnot: WhatareiconicFalloutweaponsthatshouldreturn? Inmymind,the10mmpistolandSMGhadtoreturn,asdidtheminigun,sawed-offshotgun,flamer,andafewotherchoiceweapon. Whatareplayers』role-playingexpectationswithinthissettingandwhatweaponswillhelptheexpressionofthoseroles? Wecan’taccountforeverytypeofcharacteraplayermightimagine,butweknewalotofpeoplewouldwanttobea)MadMaxb)post-apocalypticcowboy/cowgirlc)wackybazingasciencepersond)agromilitaryoperatore)sneakthiefstealthmurderer. Supportingthoseconceptsthroughoutthegamenecessitatedanarrayofthematicallyappropriateequipmentoptionsthatwasavailablefromthebeginningandallowedforpowergrowththroughtheendgame.That’swhyyoucanuserevolversandleveractionriflesfromthefirsttwohours(.357RevolverandCowboyRepeater)throughtheBattleofHooverDam(HuntingRevolverandBrushGun). Whatweaponssharecommonammunitiontypestoavoidresource/lootproblems? Thereareonlyafewweaponsthatuseanammotypethatisn’tusedelsewhere.Western-styleweaponsmakesomeofthateasysincealotofrevolversandlever-actionriflesusedthesamerimmedammotypes.Ammotypeslike.22and.308,werealsoeasytouseinmultipleweapons. Whatareweaponswithdistinctive/iconiclooksthatcanstandoutfromeachother? Serviceandbattleriflesarebasedondistinctivehistoricalweapons,theslim9mmpistoliseasytodistinguishfromthebulky10mm,andeventhelever-actionsarerelativelyeasytodistinguishfromthebolt-actionandsniperrifles. Whatareweaponsthatcanbemodifiedindistinctivelydifferentwaysfromeachothertoallowfororthogonalgrowthwithinasubtypeofweapons(e.g.lever-actionrifles). Ifallweaponsofacertaintypecanbemodifiedinthesameway,upgradingthoseweaponsbecomeslessinteresting,especiallysinceweexpectplayerstostickwiththematicallyconsistentweapons(notalways,ofcourse,but…).Thisiswhythecowboyrepeaterandbrushgunfeaturetopeject:itprohibitstheusetop-mountedscopes,allowingthetrailcarbinetobemodifiedinawaythattheothertwolever-actionscannot.Theuniquecowboyrepeaterdoeshaveascope,butit’saside-mountedscope,liketheoneusedbyClintEastwoodinTheGood,theBad,andtheUgly. Whataredifferentammosubtypesthatcanbeusedthatofferdistinctlydifferentpropertiesfromeachothertoallowforanotheraxisofdifferentiation. Differentammotypeshavedifferentvariants.Thisisnotonlytruewithinacategory(e.g.revolver/lever-actionrimmedrounds)butofcoursebetweencategories.InF:NV,youcan’tgetarmor-piercingroundsinalever-actionorarevolver–exceptforThatGun/the5.56mmpistol.Weaponsthatfire.44magnumcanalsofire.44special.Similarly,.357magnumweaponscanfire.38special,but.44magnumalsohasasemi-wadcuttervariant,while.357magnumhasajacketedflatpointvariant.Thedifferencesareminor,butsignificantenoughtomakeadifferencetoplayerswhowanttofiddlearoundwithammosubtypes.”—J.E.Sawyer,FrogHelmsFanClub “Ididn’tthinkofmakingtheF:NVgunsdifferfromF3asmuchasItriedtoreturntowhatIbelievedwasthespiritofFallout1&2guns:amixofcommonreal-worldguns,somereal-worldnicheguns,andsomecompletelyfictionalguns. IalsofeltlikeFallout1(especially)hadgreatgunprogression.IreallylikedhoweventhoughtheDesertEagle.44didmoredamagethanthe10mmpistol,ithadalowerammocap.Also,becausethe.44Magnumammoisrelativelyrare(IIRC)whenyougetthefirstDEfromGarl,itpromotesmoredeliberate,considereduseoftheweaponandsuggestskeepingthe10mmpistolaroundasbackup.Thatsortofoverlapping/orthogonalprogressionisgreatandItriedtoachieveitinF:NV.Ialwaystriedtomakethe「upgrade」ofaweaponhaveonethingthatwasobviouslyinferiorto/differentfromthepreviousversion.Withthe.357MagnumRevolverand.44MagnumRevolver,the.357isslightlymoreaccurateandcanneversufferamalfunction/jam. F3didsomethingswithammotypesthatIunderstandandappreciatefromagamedesignperspectivebutIfeltcontrastedtoomuchfromreal-worldweapon/ammodesign.Thefactthatahandgunandariflesharedanammotypeisniceforgameplay,but.32isanoddcalibertouseforanumberofreasons.Oneofthethingsthatbotheredmemostwastheuseofasimilarammotypeinarevolver(typicallyusingrimmedcartridges)andabolt-actionrifle(typicallyusingrimlesscartridgesandheadspacingatthefrontofthecartridge).BecauseIlikedamore(American)westernaestheticforF:NV,Idecidedtouserimmed「cowboycartridges」forrevolversandlever-actionrifles.Thiswasextremelycommonbackinthedayandcanstillbedonewithmodernrevolversandlever-actionsinthesamecaliber.Thehuntingrifle(.32inF3)wentto.308,whichwereservedforhigh-poweredriflesanddidn’tuseinhandguns. Ingeneral,whenweusedreal-worldweaponsandammotypes,Itriedtogowithonesordinarypeople(well,Americans,anyway)werefamiliarwith:.22LR9mm,10mm,.357Magnum,.44Magnum,5.56mm,.308,.50MG.Theonesthatweremadeup(12.7mm)orlessfamiliar(.45-70Gov’t)weregenerallyreservedforlaterweapons. Thereal-worldweaponswerealsosortofa「greatesthits」list:the9mmbasedontheBrowningHi-Power,the.357basedontheColtSAA,etc.-classicdesignsforpeoplefamiliarwiththemthatlookedgreatforplayerswhoweren’tfamiliarwiththem.Attimeswehadtoadjustthedesignforanimation/gameplaypurposes,e.g.theAutomaticRifleinDeadMoneyisrecognizableassomekindofBARknockoff,butitdiffersinsomesignificantways. Ibasedtheanti-materielrifleontheHécateIIbecausehonestlyIwas/amsickofseeingBarrettsingamesandIthinktheHécateIIlooksbetter.”—J.E.Sawyer,FrogHelmsFanClub “CanIaskwhyyoudon'tusetheoriginalweapons'actualnames?LikewhydoyoucalltheM16a"ServiceRifle"?Isitduetoliscencingissues?JoshuaSawyer:It'spartiallyforthatandalsobecausetheyaren't"really"thoseweapons.Wetakelibertiesforanimationandaestheticreasons.Ratherthanprovokeplayersintodebatinghow"legit"aweaponis,I'dratherjustgiveweaponsafunctionalnamethatgetsthebasicideaacrossandleaveitatthat.”—JoshSawyerFormspringanswers “200yearsoldrifles?Iknownothingofguns,butisthislike,somethingthathappens,orjuststretchingrealityforthesakeofthesetting?JoshuaSawyer:Isthishonestlythefirsttimeyou'veconsideredthatmanyofthefirearmsinFalloutweremadePre-War?Comeon. EDIT:Re-readingmyresponse,itsoundsrude.Apologies.I'mnotsureifthisisagenuineordisingenuousquestion,partiallybecausethemajorityofquestionsareanonymous. ThemajorityoffirearmsinuseintheFalloutsettingarelikelyPre-Warinmanufacture.Thingsthatwouldmakeconventionalfirearmsstopworking:rust(seizing),dryrot(anythingwoodorrubber),alkalinecorrosion/buildup(anythingwithbatteries). Alotoffirearms(andotherthings,butespeciallyfirearms)putinlong-termstoragearecoatedinasubstancecalledcosmolinethatcanpreventrust(andotherprocesses)foralongtime.It'sunlikelythatalloftheweaponsinFalloutwerecoatedforstorage,soit'sjustahand-waveofthesetting.”—JoshSawyerFormspringanswers “Whomadeupalloftheenergyweapons?JoshuaSawyer:ItunedalloftheEWstats(toolowforalotofthem,unfortunately),buttheEWsweremodeledandtexturedmostlybyMitchAhlswede,PaulFish,andAaronBrown.”—JoshSawyerFormspringanswers “WhydotheenergyweaponsintheFalloutseriestendtofirelikeconventionalautomaticweaponsratherthaneverusingacontinuousbeam?I'mthinkingspecificallyofgunslikethegatlinglaser,thatfiresaseriesofbeamsratherthanoneunbrokenone.JoshuaSawyer:Ithinkcontinuousbeamweaponsarecool.WeactuallytriedimplementingacontinuousbeamweaponinF:NVanditwasacolossalmess.Weputafairamountoftimeintoit,butitwascausingtremendousproblems,sowepulleditout.”—JoshSawyerFormspringanswers Uniqueweapons “Idecidedveryearlyonthatuniqueweaponsshouldatleasthaveuniquetexturesandsometimeshaveuniquemodels.Byaccountingforthisearlyindevelopment,productionwasabletoincorporateitintotheschedule.Mostuniquevariantsweretextured/modeledaroundthesametimeasthebaseweapon,IIRC. Decidingwhatweaponswouldgetuniquevariantswasalittlemoredifficult.Thefirstconsiderationwastomakesuretheuniquesweren’tallbunchedupinonetypeofweapon,sothereshouldbeuniqueweaponsmoreorlessequallyspreadacrossdifferentcategories. Afterthat,itwasmorearbitraryandbasedonfeeling/inspirationthananythingpractical.Ialwaysfiguredpeoplewouldwanttoseethereturnofthe.223pistol,aunique9mmpistolandsniperrifleseemedobvious,andwhenwemadeHonestHearts,notincludingaunique.45wouldhavebeenahighcrime. Overtime,therewerealsogapsIsawthatbecameopportunitiesfornewuniques.TheSurvivalist’sRiflewascreatedtofillagapbetweenthesniperrifleandtheservicerifleandtogetmoreuseoutofthe12.7mmround. WhenIstartedasagamedesigneratBlackIsle,IworkedontheoriginalIcewindDale.Weused(alotof)wordstotellthestoryofauniqueitem.Fallout:NewVegasdidn’thavetextdescriptionsforitems,sothestoryhadtobetoldthroughtheappearanceoftheweaponorarmoritself.DetailslikethewritingonALightShininginDarknessandtheSurvivalist’sRifleorthebitsandpiecesofinfothatcanbegleanedfromtheDesertRangerArmorareallpartofthat.Manyplayersnevernoticethem,oriftheydonoticethem,it’sjustpartoftheaestheticoftheitem,butforsomeplayers,thosedetailstellthestoryoftheitemandfillindetailsabouttheworldanditshistory.”—J.E.Sawyer,FrogHelmsFanClub Bugs Hasplatform::PCHasplatform::Playstation3Hasplatform::Xbox360Scopedgunswilloccasionallydisplayablank"computerterminal"screeninsteadofthescope.Thisbugcompletelyblockstheweapon'sviewwhenusingthe"scope".FixforthisbugfortheXbox360isclearingyoursystemscacheandreloadingthegame.Iteventually"goesaway"onitsown,orbyrestartingtheconsole,butthecauseforstart/endisnotyetdetermined.Thisalsomakesithardtouseaterminalsincenoscreenortextappearsunlessyouhavetheweaponout.ThiscanalsobesimilarwhenLockpickingasthetumblermaydisappear,althoughitisnotimpossibletostillattempttopickthelock,dependingonthedifficulty.[已驗證] Hasplatform::Xbox360Canbefixedbymakinganewsaveandrestartingtheconsole. Hasplatform::PCHasplatform::Xbox360Occasionallyweaponsdroppedbytheplayerwillhavethered"PressAtostealx"markingasiftheweaponwaspreviouslyowned,regardlessofwhetherornotiteverwasownedbyanNPC.Thiscanbefixedbyopeningtheconsole,clickingtheweapon,andtypingthe"setownership"command.[已驗證] Hasplatform::PCHasplatform::Xbox360Withheavyenergyweaponsthatuseabackpackasanammunitionsupplyaswellasthekatanawithasheath,removingaweaponthathasonewillcauseittoremainonyourback.Thishappenswithmultiplebackpacks,sotheyclipthrougheachother.Thiscanbecorrectedbyequippingtheweaponthatcausedthis,thenunequippingit.[已驗證] Hasplatform::PCHasplatform::Xbox360Sometimeswhenusingmeleeweapons,yougetbloodsplatterontheweaponandthebloodrefusestocomeoffoftheweapon.Youcanfixthisbyleavingthegameandcomingback.[已驗證] Hasplatform::PCHasplatform::Xbox360Rarelytheweaponmodelscanbecomesmall.[已驗證] Hasplatform::PCSometimes,whenyoufireuntilyouhavenoammoleft,thegunwillstillshakelikeitisshooting.Itwon'tmakeasoundorinflictanydamage.[已驗證] 圖例 槍枝 手槍 步槍 衝鋒鎗 霰彈槍 重型武器 能量武器 能量手槍 能量步槍 重型能量武器 爆炸類武器 投射類 投擲類 放置類 近戰武器 銳器 鈍器 投擲類 徒手武器 其他 不可用武器 刪減內容 NPC武器 武器代碼:D 異星死光槍:00004322 死亡抓護手:0000432b 聖光拷問者:0015ba72 電機拳套:0015ba78 奴隸的重負:00171b48 動力拳套2:00176e5a 破碎手雷:00004330 破片手雷:00176abb 電磁手雷:00004331 等離子手雷:00004332 嗡嗡據:0003bc6f 等離子地雷:0000433d 電磁地雷:0000433e 火藥藥包:00109a0b 十毫米衝鋒鎗:00004321 短管散彈槍:0000434c 十毫米手槍:0000434f 臂部雷射:000118b9e 電擊:00022ff1 等離子炮:0003954f 雷射:00050ed0 44馬格南左輪:00050f92 12.7毫米手槍:0008f213 狩獵左輪槍:0008f214 44麥格農左輪:0008f215 357麥格農左輪:0008f216 9毫米衝鋒鎗:0008f217 幸運手槍:000e2c86 萬斯的9毫米手槍:000e32f4 帶消聲器的22手槍:000e377a 望遠鏡:000e6346 瑪麗亞手槍:000e7655 衝鋒鎗;0010a709 不可思議的麥格農手槍:00127c6c 遊騎兵的紅木杉手槍(封面的那把左輪):00129a44 引爆裝置:00130041 調適用大手槍:001465a6 羅亞而的引爆裝置:0014c068 電擊2:00166b94 大山炮:001673cd 能量衝擊槍:001694df 10毫米手槍2:00176e5b 44麥格農左輪2:00176e57 雷射手槍:00004335 等離子手槍:00004343 充能手槍:0009071f 等離子護衛者:00090727 脈衝槍:00090a6b 嘩嘩槍:00103b1d 丟失的雷射手槍:0010a6fc 歐幾里德的C型探測手槍:0014eb3c 等離子護衛者:00174094 飛矛:0014d2ac 飛斧:0014de1d 飛刀:00161246 等離子步槍:00004344 狙擊步槍:00004353 雷射:0007b237 雷射2:0007b239 雷鳥機炮:00089c51 防暴散彈槍:0008ed0a 22消聲衝鋒鎗:0008f218 美國M4型突擊步槍(老式):0008f21e 5.56毫米重型機槍:000906df 雷射湯姆森:0009073b Q-35物質調節器:000e6064 軍用步槍:000e9c3b 神槍手卡賓槍:00106fea 美國全民星卡賓槍:00106feb 充能步槍:00121154 多束等離子步槍:00121168 范丶格拉夫的等離子步槍:001251cc 12.7毫米衝鋒鎗:001429d1 戈壁戰役偵察步槍:001429e1 高斯步槍(神器):0015837b 老舊的高斯步槍(神器):0015b38d 突擊卡賓槍:00174093 火焰噴射器:0000432d 格林雷射炮:0000432e 轉輪機槍:0000433f 哨兵機器人的多管雷射槍:000389af 等離子重型發射器:000906cf 火球炮:000906da 榴彈機關炮:00090a6a 地獄火噴射器:000e2bfc 肩扛式飛彈:00010ba90 寬恕者:0015fff4 復仇者多管機槍:001629b6 炸藥:000ba0f3 炸藥2:0010108d 黃色炸藥(長引線):00109a0c 毒氣手雷:0012701f 燃燒手雷:0014ddde 神聖破片手雷:0014ea5a C-4塑膠炸藥:001221c1 碎屍鋸:00004349 火焰刀:0000434e 飛彈發射器:00004340 頭部雷射:00018b9f 火焰噴射器:00039550 雷鳥轟擊炮:0003e5e2 飛彈發射器(型號2):00057e8f 輻射唾液:00058717 火焰噴射器(型號2):00078c60 火焰噴射器(型號3):0009e8df 迷魂槍:000bf5a4 特拉斯火炮:000e2bec 特斯拉火炮2:000e2bed 特拉斯火炮3:000e2bee 內利斯大炮:001003b1 損壞的飛彈發射器:001056d2 榴彈發射器:0010a70a 火蜥蜴吐息:00113248 輻射唾液2:0014f424 尖叫:0014f449 壁虎的火焰吐息:0014f474 特斯拉衝擊原型機:0015a47f 安娜貝勒發射器:00162019 分類 Articleswithverifiedbugs 《輻射:新維加斯》物品 《輻射:新維加斯》武器 除非另有註明,否則社區內容均使用CC-BY-SA授權條款。

Advertisement FanFeed 1 輻射4任務列表 2 TheNearlyUltimateFallout2Guide 3 辐射4同伴 薩爾達傳說Wiki MinecraftWiki 缺氧Wiki FollowonIG Newsletter JoinFanLab



請為這篇文章評分?