Burnout (series) - Wikipedia
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Burnout is a series of racing games developed by Criterion Games. The first two games were published by Acclaim Entertainment, while later instalments were ... Burnout(series) FromWikipedia,thefreeencyclopedia Jumptonavigation Jumptosearch Videogameseries VideogameseriesBurnoutGenre(s)RacingDeveloper(s) CriterionGames EAUK Publisher(s) AcclaimEntertainment(2001–2002) ElectronicArts(2004–present) Platform(s) GameCube MicrosoftWindows NintendoDS NintendoSwitch PlayStation2 PlayStation3 PlayStation4 PlayStationPortable Xbox Xbox360 XboxOne FirstreleaseBurnout1November2001LatestreleaseBurnoutParadiseRemastered16March2018 BurnoutisaseriesofracinggamesdevelopedbyCriterionGames.ThefirsttwogameswerepublishedbyAcclaimEntertainment,whilelaterinstalmentswerepublishedbyElectronicArts. Contents 1History 1.1RelationtotheNeedforSpeedseries 2Gameplay 3Cars 4References 5Externallinks History[edit] Releasetimeline2001Burnout2002Burnout2:PointofImpact20032004Burnout3:Takedown2005BurnoutRevengeBurnoutLegends20062007BurnoutDominator2008BurnoutParadise200920102011BurnoutCrash!2012201320142015201620172018BurnoutParadiseRemastered Burnout'soriginscamebywayofCriterionGames,adivisionofCriterionSoftwareLtd.establishedin1999toshowcasethetypeofgamesthatitsRenderWaregameenginewascapableof,withFionaSperryincharge.Theirfirstgamewasafast-pacedskateboardinggame,TrickStyle,publishedbyAcclaimEntertainmentfortheDreamcastandreleasedin1999.Asafollow-uptitle,Sperry'steam,nowwithAlexWardonboard,developedaracinggamethatshowedoffthecapabilitiesofthenewestiterationofRenderWare,namedBurnout,alsopublishedbyAcclaimin2001.[1]Burnoutwasaimedtobeanarcade-styleracer,placingfunoverrealismasserieslikeGranTurismooffered.[2]BurnoutwassuccessfulenoughforasequelBurnout2:PointofImpact,releasedbyAcclaimin2002.Besidesraces,Burnout2introducedtheseries'signature"Crashmode",inwhichplayerswoulddriveacarintoatableauofothercarsandobjectstotrytodoasmuchdamageaspossible.Atthispointintheseries,thegameswerefocusedondrivingonruralandcountryroads,andwhilethecrashingmechanicswerepartofthegame,thesewerenotemphasizedasgameplayelementsbutsimplytheundesirable,thoughoftenspectacular,resultofacollision.[3] In2004,Acclaimfiledforbankruptcyandsoldoffitsexistingpropertiestootherpublishers.ElectronicArts(EA)acquiredCriterionGamesaswellastherightstotheBurnoutseriesandRenderWareforanestimatedUS$48millionthatyear.[2][4]EAhadbeeninterestedinCriterionbeforefromtheirTrickStylegame,andwereinitiallyin2002hopingforthemtoexpandthatouttobeanopen-worldtypeskateboardinggameundertheSkateorDie!moniker,similartothepopularityofGrandTheftAutoIII.However,Criterioncouldnotfindawayforthattoworkandtheprojectwasdropped;itisbelievedbyjournaliststhatthiswouldultimatelybereleasedinthe2007gameSkatebyEABlackBox.[5]ThecancelledprojectleftsomeanimositybetweenCriterionandEA,butin2003,EAreachedouttoCriterion,wantingtoresolvethematterandtohavethemworkonasecondBurnoutsequel.CriterionagreedaslongasEAleftthemwithcreativecontroloverthetitle.[6]Thegamewasnearcompletionin2004bythetimeofAcclaim'sbankruptcyandEA'sacquisition.Burnout3:Takedowntooktheseriesinadifferentroute,asCriterionincorporatedsomeofthemorecombativeelementsfromtheSSXseries,suchthatplayerswere"fightingthroughtraffic"ratherthanjust"racingthroughtraffic",accordingtoWard.[7]Playerswereabletoramintoopponentstofocusthemintocrashes("Takedowns"),whichnotonlytemporarilyknockedthemoutfromracinginasimilarwaytotheweaponsutilisedingamessuchasMarioKart,butalsobenefittheplayerbyprovidingsomeboostingeffects.[8] Burnout3washighlysuccessful,withmorethan2.3millioncopiessoldthrough2006intheUnitedStatesalone.[9]CriterioncontinuedtodevelopadditionalBurnoutgames,culminatinginBurnoutParadisein2008.ParadisewasenvisionedbyWardasputtingtheBurnoutseriesinanopenworld,givingplayerstheoptionofwhatroutestotaketocompleteraces,alongsideothertraditionalgamemodes,whileaddingasocialelementtothegame.[10] RelationtotheNeedforSpeedseries[edit] Around2008–2009,someofCriterion'sstaffhadjokinglyaskediftheycouldworkonaninstalmentintheNeedforSpeedfranchise,whichputmorefocusonstunt-typedrivingthancollisions.Theseries'gameshadbeenbouncedbetweenseveralofEA'sinternalstudios.EAallowedthemtodevelopatitle,2010'sHotPursuitwhichwasbothcriticallyandfinanciallysuccessfulandledtoCriterionbecomingtheleadstudiofortheNeedforSpeedfranchise.[11]HotPursuitandits2012followup,MostWanted,werenotedtofeatureelementsfromtheBurnoutseries. In2013,oversightoftheNeedforSpeedserieswastransferredtoEA'snewlyformedsubsidiary,GhostGames,aswellas80%ofthedevelopersatCriterion;theremainingstaffservedasadvisors.[12]InAprilofthatyear,AlexWardstatedthatCriterionwouldbesteeringawayfromtheracinggenre,placingthefutureoftheBurnoutseriesintoquestion.[13]SperryandWardwouldultimatelyleaveCriterioninearly2014andlaterformanewstudio,ThreeFieldsEntertainment.[14][15]AstheIPforBurnoutstillremainswithEA,thestudiowouldspendseveralyearsworkingthroughsmallergameideastodevelopaspiritualsuccessortotheBurnoutseries,withDangerousDrivingbeingthefirstgamemeanttocaptureseveralaspectsoftheseries.[16][17]In2019,developmentoftheNeedforSpeedserieswasrevertedtoCriterionGames;GhostGameswouldberevertedtoitsoriginalnameasEAGothenburgandbecameaFrostbiteEnginesupportstudio.Thatyear'sinstalment,NeedforSpeedHeat,wouldalsofeaturelooseelementsfromtheBurnoutseries,suchasbillboarddestruction,rampslocatedthroughoutthegameworld,andadiverseterrain. Gameplay[edit] Aggregatereviewscores Game Metacritic Burnout (PS2)79[18](GC)78[19](Xbox)75[20] Burnout2:PointofImpact (GC)89[21](Xbox)88[22](PS2)86[23] Burnout3:Takedown (Xbox)94[24](PS2)93[25] BurnoutLegends (PSP)86[26](NDS)38[27] BurnoutRevenge (PS2)90[28](Xbox)89[29](X360)89[30] BurnoutDominator (PS2)76[31](PSP)76[32] BurnoutParadise (X360)88[33](PS3)87[34](PC)87[35](PS4)81[36](XONE)80[37](NS)75[38] BurnoutCrash! (iOS)77[39](PS3)69[40](X360)66[41] Themostnotablefeaturethattheseriesisknownforisitscrashmode.Thisseriesiswellknownforitsemphasisonaggressivedrivingandhighspeed.In-racerewardsaregiventoaplayeriftheytakeriskssuchasdrivingtowardsoncomingtrafficordeliberatelyattemptingtomaketheiropponentscrash.[1]InBurnout3:Takedownthelatteraction,referredtoin-gameasa"takedown",wasshowcasedextensivelyandgaverewardssuchaspointsandboostwhensuccessfullyperformed. ItwasnottheracingelementofthegamebuttheslowmotionreplaysofcrashesthatshowthecarsbeingdeformedrealisticallythatbroughtBurnouttotheattentionofthepublic.Criterionpickeduponthisandintroducedaspecial"CrashMode"aspartofBurnout2:PointofImpact.Inthismode,playersareinstructedtocauseasmuchdamageaspossiblebycrashingtheirvehicleintotrafficinaspeciallydesignedlevelfeaturing"crashjunctions",areaswheremanyvehiclesarepassingby(suchasahighway).Duringtheseevents,trafficisconstantlythesame,utilizingatrial-and-errormethodtosucceed.ThemodewasexcludedfromBurnoutParadiseduetothearrivalofBurnoutCrash!.[42]Instead,itisreplacedwitha"Showtime"mode,whichallowstheplayertocrash"anywhere,anytime".[43]PointofImpactalsointroducedaPursuitmode,wheretheplayerdrivesaspecialpolicecarandmustchasedownaspeedingracerandstopthembeforetheracecourseends.Thismodewasdiscontinued,butitwasfeaturedinBurnoutLegendsandhasreappearedasanavailableupgradeforpurchaseinBurnoutParadiseknownasCopsAndRobbers.[44] ThetakedownelementofBurnout3:Takedowniswhatdifferentiatesitfromotherracinggames.Itisanessentialstrategyforwinningraces,especiallyinsingleplayer.Thereisalsoa"roadrage"modeinwhichtheobjectistotakedownasmanyopponentsaspossible. BurnoutRevengeintroducedthe"trafficcheck"feature,whichmadeitpossiblefortheplayertohitsmallertrafficvehicleswithoutcrashingandtousethemtotrytotakedownrivals.BurnoutDominatoristheonlygamewithoutthecrashmodefromthepreviousgames.Dominatormainlyfocusesontheoriginalgame's"Burnout",whichisusinguptheentireboostmeternon-stopandtryingtochainboostsaslongaspossible. BurnoutParadiseaddednewfeaturessuchasitsopenworldgameplaywhereplayerscouldexploreParadiseCityattheirleisureandracewhenevertheywantoncetheygettorace-startingareascalled"intersections".Italsointroducedafeaturecalled"mugshot"where,usingtheXboxLiveVisioncameraorPlayStationEye,ittakesa"mugshot"oftheiropponentoncetheplayertookthemdown.[45] Cars[edit] Burnoutoriginallyfeaturedasmallcollectionofcars,[1]includingthesmallCompact,theSaloon(aswellasasports-modifiedGTversion),thePickupandtheMuscle.ThiscollectiongrewinBurnout2toincludecarssuchastheOvalracer,theCopCar,theClassic,TheGangsterandtheHotRod.OnceBurnout3:Takedownwasreleased,theoriginalcarswerenolongerused,exceptfortheCustomCoupeUltimate,alimegreenCoupethatwasoneofthe"Custom"carsinBurnout2(thiscaralsoreappearsinBurnoutLegends,BurnoutDominator,andBurnoutParadise(TheParadiseversioniscalledtheKitanoHydrosTechno).ThesamehappenedinBurnoutRevengewherethecarcollectionwasentirelynew.Forthemostpart,BurnoutParadise'scarcollectionisallnewbuttherearesomevehicles(suchastheaforementioned"CustomCoupeUltimate"andtheCustomRoadsterfromBurnout2ortheRevengeRacerfromBurnoutRevenge)thataremodelsfrompreviousBurnoutgames.ParadiseisalsothefirstBurnoutgametodesignatemanufacturersandrealisticcarmodelnamesforitsvehicles(suchasthe"CarsonAnnihilator"or"NakamuraIkusaGT"). Anotherthingtonoteishowmanyofthecarscouldbebasedontheirreal-lifecounterparts,especiallythevehiclesfromBurnoutRevengeandBurnoutParadise.Anexampleisthe"CarsonGTConcept"fromParadise,whichresemblesafifth-generationChevroletCamaro. Certaingamesintheseriesalsohavecompatibilitywithothergames,suchasinRevenge,whereplayerscanunlocktheMaddenChallengeBusbyhavingasavefilefromMaddenNFL06,[46]andaBurnout3:TakedownsavefileunlockstheDominatorAssassin. References[edit] ^abc"Burnout–WhattheHellHappenedtoIt?". ^ab"BurnoutcreatorFionaSperryonleavingEA,goingindieandDangerousGolf".MCV/Develop.29June2016.Retrieved8April2019. ^"IPProfile:BurnoutSeries".MCV/Develop.20August2008.Archivedfromtheoriginalon28February2019. ^Fahey,Rob(28July2004)."EAbuysCriterion;dealincludesgamestudioandRenderWare".GamesIndustry.Archivedfromtheoriginalon28June2015.Retrieved5February2017. ^Plunkett,Luke(30August2010)."BurnoutDevsWereMakingASkateOrDieGame".Kotaku.Retrieved8April2019. ^"BehindTheScenes:Burnout3".GamesTM.pp. 1–3.Archivedfromtheoriginalon19November2015.Retrieved5February2017. ^Dale,Alex(3November2016)."Burnout'screativedirectorAlexWardtakesusbehindthescenesoftheacclaimedracingseries".GamesRadar.Archivedfromtheoriginalon4November2016.Retrieved5February2017. ^"Burnout3Q&A".GameSpot.11February2004.Archivedfromtheoriginalon5February2017.Retrieved5February2017. ^Campbell,Colin;Keiser,Joe(29July2006)."TheTop100Gamesofthe21stCentury".NextGeneration.Archivedfromtheoriginalon28October2007. ^Horti,Samuel(6March2018)."DevsreflectontheimpactandlegacyofBurnoutParadise".Gamasutra.Retrieved6March2018. ^Crecente,Brian(9August2012)."HowthecreatorsofBurnoutbecamethestewardsofNeedforSpeed".Polygon.Retrieved8April2019. ^McElroy,Griffon(13September2013)."MajorityofCriterionstaffnowGhostGamesUK,coreteamdownto16people".Polygon.Retrieved26April2017. ^"Archivedcopy".Archivedfromtheoriginalon22October2013.Retrieved1September2013.CS1maint:archivedcopyastitle(link) ^Crecente,Brian(3January2014)."Co-foundersofCriterionGames,creatorsofBurnout,leavestudio".Polygon.Retrieved8April2019. ^Gera,Emily(5March2014)."CriterionfoundersannouncenewindiegamestudioThreeFieldsEntertainment".Polygon.Retrieved26April2017. ^Frank,Allegra;Sarkar,Samit(20February2018)."BurnoutParadiseRemasteredhitsconsolesinMarch".Polygon.VoxMedia.Retrieved20February2018. ^Donlan,Christian(1April2019)."DangerousDrivingrepresentstheroadnottakenbyBurnout4".Eurogamer.Retrieved4April2019. ^"BurnoutReviews".Metacritic.Retrieved15March2018. ^"BurnoutReviews".Metacritic.Retrieved15March2018. ^"BurnoutReviews".Metacritic.Retrieved15March2018. ^"Burnout2:PointofImpactReviews".Metacritic.Retrieved15March2018. ^"Burnout2:PointofImpactReviews".Metacritic.Retrieved15March2018. ^"Burnout2:PointofImpactReviews".Metacritic.Retrieved15March2018. ^"Burnout3:TakedownReviews".Metacritic.Retrieved15March2018. ^"Burnout3:TakedownReviews".Metacritic.Retrieved15March2018. ^"BurnoutLegendsReviews".Metacritic.Retrieved15March2018. ^"BurnoutLegendsReviews".Metacritic.Retrieved15March2018. ^"BurnoutRevengeReviews".Metacritic.Retrieved15March2018. ^"BurnoutRevengeReviews".Metacritic.Retrieved15March2018. ^"BurnoutRevengeReviews".Metacritic.Retrieved15March2018. ^"BurnoutDominatorReviews".Metacritic.Retrieved15March2018. ^"BurnoutDominatorReviews".Metacritic.Retrieved15March2018. ^"BurnoutParadiseReviews".Metacritic.Retrieved15March2018. ^"BurnoutParadiseReviews".Metacritic.Retrieved15March2018. ^"BurnoutParadise:TheUltimateBoxReviews".Metacritic.Retrieved15March2018. ^"BurnoutParadiseRemasteredReviews".Metacritic.Retrieved15March2018. ^"BurnoutParadiseRemasteredReviews".Metacritic.Retrieved15March2018. ^"BurnoutParadiseRemasteredReviews".Metacritic.Retrieved21June2020. ^"BurnoutCrash!Reviews".Metacritic.Retrieved15March2018. ^"BurnoutCrash!Reviews".Metacritic.Retrieved15March2018. ^"BurnoutCrash!Reviews".Metacritic.Retrieved15March2018. ^Federmann,Chris(11July2011)."CrashModeKeptOutOfBurnoutParadiseBecauseOfNewDownloadableGame-News".www.GameInformer.com.Retrieved9July2012. ^"BurnoutParadiseQ&A:It'sShowtime".GameSpot.10January2008.Retrieved14April2016. ^"BurnoutParadiseCopsAndRobbersMicro-Review".Kotaku.com.13May2009.Retrieved9July2012. ^"E3'07:BurnoutParadiseHands-On-GameSpot.com".Uk.gamespot.com.12July2007.Archivedfromtheoriginalon18October2012.Retrieved9July2012. ^"MaddenChallengeBusinBurnoutRevenge-Xbox".News.teamxbox.com.2August2005.Archivedfromtheoriginalon20July2013.Retrieved9July2012. Externallinks[edit] BurnoutseriesatMobyGames vteBurnoutseriesGames Burnout 2:PointofImpact 3:Takedown Legends Revenge Dominator Paradise Crash! Companies CriterionGames ElectronicArts vteElectronicArts Acquisitions Criticism Games 1983–1999 2000–2009 2010–present EmployeesFounder TripHawkins Current AndrewWilson(CEO) Former LouisCastle ShelleyDay BingGordon JeffGreen RalphGuggenheim AmyHennig AndyHollis RobinHunicke GregKasavin DonMattrick PeterMoore JadeRaymond JohnRiccitiello MarkSkaggs PatrickSöderlund WillWright JoeYbarra LarryProbst SubsidiariesCurrent ABCSoftware BioWare Codemasters SlightlyMadStudios CriterionGames DICE EAGothenburg EAMobile EAMontreal EASports EATiburon EAVancouver FiremonkeysStudios GameFly GluMobile IndustrialToys Maxis MotiveStudios PopCapGames PlayNation RespawnEntertainment Defunct BullfrogProductions DangerCloseGames DistinctiveSoftware DROsoft EABlackBox EABrightLight EAChicago EAPacific EAPhenomic EASaltLake Hypnotix Kesmai KingsoftGmbH MythicEntertainment NuFX OriginSystems PandemicStudios Playfish ThreeSF VisceralGames WestwoodStudios Franchises Alice AncientEmpires ArmyofTwo Battlefield Bejeweled Bookworm BoomBlox BrianLaraCricket Burnout Chocolatier ColinMcRaeRallyandDirt Command&Conquer Crysis DeadSpace DeerHunter DinerDash Dizzy DragonAge DreamChronicles DungeonKeeper FeedingFrenzy Grid HasbroFamilyGameNight LMAManager MassEffect MedalofHonor Mercenaries MicroMachines MidnightStar Mirror'sEdge NeedforSpeed OperationFlashpoint Overlord Peggle Plantsvs.Zombies Populous ProjectCARS RealRacing RoadRash RockBand Shank SimCity Skate StarWars:Battlefront Spore Strike Syndicate SystemShock TheSims Titanfall TOCA Ultima Unravel WingCommander Zuma EASports AFL Cricket F1 FIFA FIFAManager FightNight KnockoutKings MaddenNFL MVPBaseball NASCAR NBALive NBAStreet NCAABasketball NCAAFootball NFLStreet NHL PGATour TriplePlay SSX SuperMegaBaseball UFC TechnologyTools Cut&Paste DeluxeMusicConstructionSet DeluxePaint DeluxePaintAnimation MusicConstructionSet Services EAPlay Origin Pogo.com Gameengines Ego Frostbite Ignite RenderWare Category Retrievedfrom"https://en.wikipedia.org/w/index.php?title=Burnout_(series)&oldid=1051418413" Categories:Burnout(series)ElectronicArtsfranchisesVideogamesdevelopedintheUnitedKingdomVideogamefranchisesVehicularcombatgamesVideogamefranchisesintroducedin2001Hiddencategories:Pageswithnon-numericformatnumargumentsCS1maint:archivedcopyastitleArticleswithshortdescriptionShortdescriptionmatchesWikidataUsedmydatesfromApril2019 Navigationmenu Personaltools NotloggedinTalkContributionsCreateaccountLogin Namespaces ArticleTalk Variants expanded collapsed Views ReadEditViewhistory More expanded collapsed Search Navigation MainpageContentsCurrenteventsRandomarticleAboutWikipediaContactusDonate Contribute HelpLearntoeditCommunityportalRecentchangesUploadfile Tools WhatlinkshereRelatedchangesUploadfileSpecialpagesPermanentlinkPageinformationCitethispageWikidataitem Print/export DownloadasPDFPrintableversion Inotherprojects WikimediaCommons Languages العربيةCatalàDeutschEspañolفارسیFrançais한국어ItalianoBahasaMelayuNederlands日本語NorskbokmålPolskiPortuguêsРусскийSuomiSvenskaTürkçe Editlinks
延伸文章資訊
- 1"Burn out" 和"Burnout" 的分別
“Burn out” 是片語動詞,所以它是表示一個動作,它可以是指「燒掉」,不是指被火燒掉的那種燒掉啊,”Burn out” 是指好像燈泡燒掉的那種故障。
- 2城市隱性「流行病」:Burnout - *CUP
Burnout,有人稱作「過勞」,亦有人稱作「倦怠」。但最貼切的形容,或許就是其字面意思—— 把自己燃燒殆盡、行屍走肉般的狀態。在奴性深重的亞洲社會, ...
- 3BURNOUT在劍橋英語詞典中的解釋及翻譯
burnout的意思、解釋及翻譯:1. the state of having no energy or enthusiasm because of working too hard, or s...
- 4職業過勞- 維基百科,自由的百科全書
根據世界衛生組織,職業過勞(英語:Occupational burnout)是一種由慢性工作壓力導致的症候群,症狀包含「精神耗盡、對工作的心理距離增加、對工作的負面感覺、以及 ...
- 5burn out中文(繁體)翻譯:劍橋詞典
burn out翻譯:火, (火)燒盡, 破壞, (引擎等因過熱)燒壞,出故障, 極度勞累;疲勞過度。了解更多。